Weapon
From GuildWiki
Contents |
[edit] Basics
A primary weapon is an equipment for the main purpose of dealing damage. Depending on the weapon's details, it can be either melee or ranged, and deals one of various types of damage. The primary weapon is equipped in the character's right hand slot (sword background). Characters must equip a primary weapon in order to attack. A primary weapon can be customized in order to do more damage, but it will only be usable by that particular character.
A secondary weapon, also often referred to as "off-hand weapon/item", is an equipment that offers a supportive role in combat, often in the form of additional armor or energy. The secondary weapon is equipped in the character's left hand slot (shield background).
Certain types of weapons require two hands to wield. When equipped, the left hand slot will be darkened and have a red cross over it. A secondary weapon can still be equipped, but will have no effect whatsoever. Because equipped weapons do not take up space in the inventory, it is still recommended to equip a secondary weapon while wielding a two-handed primary weapon.
Weapons can have different magical Weapon upgrades and Weapon modifiers on them.
For details on how weapons inflict damage, see Damage.
For lists of available weapons, see Category:Weapons.
[edit] Obtaining Weapons
There are various ways to get a weapon in Guild Wars:
- Weaponsmiths (NPC)
- Loot from killed mobs
- Collectors
- Quest reward
- Chests
- Trade with another player
[edit] Equipping/Unequipping Weapons
To equip a weapon, drag and drop it to its weapon slot or any background area in the inventory panel. Alternately, just double-click on the weapon. If another weapon was originally equipped in the same slot, the two weapons will be swapped.
To unequip a weapon, drag it from the weapon slot and drop it over an empty slot in the inventory or storage. In explorable areas and missions, weapon can be unequipped by directly dropping it on the ground too.
Up to four Weapon Sets are available to quickly change the weapons equipped.
Equipment in general cannot be equipped or changed during the activation of a skill or the swing of an attack. Attempt to equip/change equipment during said action will not be queued, and must be reattempted after the previous action was completed.
If a weapon providing health or energy is unequipped, the health or energy provided by the item is removed. See energy and health for details.
[edit] What weapon to use for your profession
[edit] Linked Attribute
Generally every player can equip any weapon. However, mid to high end weapons all have an attribute requirement for their primary stat. If the character's rank in the required attribute is not high enough, one of two stats can be used:
-
- If the weapon is a collectors, crafter, quest reward, or unique weapon, then the stat used is the one for a starter weapon of the same type.
- If the weapon is a dropped item, then the stat used is half of the current stat. For example, a max 6-28 axe will have a damage range of 3-14 when you do not meet requirements.
Certain attributes also increases damage dealt using specific types of weapons as their inherent effect.
[edit] Weapon Types
- Martial
- Spellcasting (all caster professions)
- Shields (Warrior and Paragon)
- Focus items (all caster professions)
Melee Weapon Comparison
Profession | Weapon | Two-handed | Maximum Damage | Attack Interval | Other Properties |
---|---|---|---|---|---|
![]() |
Axe | No | 6-28 | 1.33 seconds | |
Hammer | Yes | 19-35 | 1.75 seconds | ||
Sword | No | 15-22 | 1.33 seconds | ||
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Daggers | Yes | 7-17 | 1.33 seconds1 | 2% double strike chance per rank of Dagger Mastery |
![]() |
Scythe | Yes | 9-41 | 1.75 seconds | hits up to 2 additional targets within adjacent range |
- Excluding double strikes
Ranged Weapon Comparison
Profession | Weapon | Two-handed | Maximum Damage1 | Refire Rate | Range2 | Flight Time3 | Arc Size | Other Properties |
---|---|---|---|---|---|---|---|---|
![]() |
Bow, Flatbow class | Yes | 15-28 | 2.0 seconds | 1.35 | 0.88 seconds | Large | |
Bow, Hornbow class | Yes | 15-28 | 2.7 seconds | 1.2 | 0.59 seconds | Normal | 10% armor penetration | |
Bow, Longbow class | Yes | 15-28 | 2.4 seconds | 1.35 | 0.59 seconds | Normal | ||
Bow, Recurve Bow class | Yes | 15-28 | 2.4 seconds | 1.2 | 0.40 seconds | Small | ||
Bow, Shortbow class | Yes | 15-28 | 2.0 seconds | 1.0 | 0.59 seconds | Normal | ||
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Spear | No | 14-27 | 1.5 seconds | 1.0 | 0.60 seconds | Small | |
![]() ![]() ![]() ![]() ![]() casters |
Staff | Yes | 11-22 | 1.75 seconds | 1.2 | unknown | Small | up to +10 energy, halves spell recharge (10-20%), no linked attack skills, extremely low critical hit rate |
Wand | No | 11-22 | 1.75 seconds | 1.2 | unknown | Small | no linked attack skills, extremely low critical hit rate |
- Ranged weapons inflict more damage against lower targets and less damage against higher targets. The exact mechanics of this are unknown.
- Range is approximated in the radius of the aggro circle. The range of projectile weapons increases against lower targets and decreases against higher targets. The exact mechanics of this are unknown.
- Flight Time is for a target at Shortbow range distance.
[ edit] Associated attribute requirements before the release of Nightfall
Attributes and Weapon Types | ||||
---|---|---|---|---|
Profession | Attribute | One-Handed | Two-Handed | Off-Hand |
Core | ||||
![]() Warrior |
Strength | Shield | ||
Axe Mastery | Axe | |||
Hammer Mastery | Hammer | |||
Swordsmanship | Sword | |||
Tactics | Shield | |||
![]() Ranger |
Marksmanship | Bow | ||
![]() Monk |
Divine Favor | Wand | Staff | Focus |
Healing Prayers | Focus | |||
Protection Prayers | Focus | |||
Smiting Prayers | Wand | Staff | Focus | |
![]() Necromancer |
All Attributes | Wand | Staff | Focus |
![]() Mesmer |
All Attributes | Wand | Staff | Focus |
![]() Elementalist |
All Attributes | Wand | Staff | Focus |
Factions campaign | ||||
![]() Assassin |
Dagger Mastery | Daggers | ||
![]() Ritualist |
! Spawning Power | Wand | Staff | Focus |
Channeling Magic | Wand | Staff | Focus | |
Communing | Wand | Staff | Focus | |
Restoration Magic | Wand1 | Staff1 | Focus | |
Nightfall campaign | ||||
![]() Monk |
Divine Favor | |||
Healing Prayers | Wand | Staff | ||
Protection Prayers | Wand | Staff | ||
Smiting Prayers | ||||
![]() Paragon |
Command | Shield | ||
Motivation | Shield | |||
Spear Mastery | Spear | |||
![]() Dervish |
Scythe Mastery | Scythe |
- Wands and staves tied to Restoration Magic can only be obtained as loot in the form of variable attribute staves and wands that are tied to Restoration Magic. They cannot be obtained from collectors or weaponsmiths in Factions, but they can be obtained through collectors and weaponsmiths in Nightfall.