Weaponsmith
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[edit] General
Weaponsmiths can be found mostly in towns and outposts, although there are a few in explorable areas as well. They are noticeable from the "[Weapons]" suffix to their names. Weaponsmiths for max weapons in Guild Wars Nightfall are suffixed with "[Weaponsmith]".
[edit] Customizing Weapons
For a fee of 10 gold most weaponsmiths can customize a primary weapon for you, which will increase its damage by 20%, but it also means that no other character can use that weapon except the one for whom it is customized. The exception is that customized weapons can still be used by that character's heroes.
[edit] Crafting Weapons
Most weaponsmiths are known as weapon crafters too, offering to craft weapons for you if you have sufficient gold and crafting materials. Unlike armor, crafted weapons do not come customized "out of the box", which means you can trade them with other players or hand them over between your characters.
The items offered can include:
- Axes, Hammers and Swords for Warriors
- Bows for Rangers
- Focus Items for spellcasting professions (Monk, Mesmer, Necromancer, Elementalist and Ritualist)
- Factions and Nightfall only:
Weapons crafted by weaponsmiths can be salvaged (unlike collector weapons).
Weaponsmiths purchased for a guild hall do not craft weapons, they can only customize them for the standard price of 10 gold
[edit] Lists
For a list of weapon crafters with their location and what they offer, see: Weaponsmith list
For a simple alphabetic list of weaponsmiths, sorted by campaign, see: Category:Weaponsmiths
[edit] Notes
Tip: Weaponsmiths used to be widely ignored by most players, as the weapons they offered were usually weaker than a good loot weapon that you would find in the same area. But ArenaNet has since improved the stats of most weapon crafters, so that they are now par with collector weapons or drops in the same area. Crafted weapons are definitely worth looking at! For example the weapons from Sarad in Droknar's Forge are just as good or better than the popular Crystal Desert collector weapons, with the advantage that you can salvage them (if you put a weapon upgrade on it and want it back). On the down side they are a lot more expensive, and not all types of useful items are available.
In Factions, Weaponsmiths are even more appealing, since they offer a full range of salvagable, well modded weapons (with a variety of mods dependent on the crafter), shields and focus items for each and every profession, on par with some of the green weapons that can be found, for a very reasonable price and material cost. The downside is the stigma of "blue" weapons and the lack of a distinctive "look" - but whoever values function over form will find Weaponsmiths hard to ignore.