Build:Rt/R Nightmare Marksman
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
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The Nightmare Marksman is a true nightmare due to its high life steal spike.
[edit] Attributes and skills
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Attribute Rank |
---|---|
Channeling | 12 + 1 + 3 |
Spawning Power | 3 + 1 |
Wilderness Survival | 12 |
Optional slot 1:
Lamentation
Spirit Rift, used against spirit spammers.
Wielder's Strike used between Dual Shot and Distracting Shot.
Essence Strike useful for additional energy management (with QZ).
Optional slot 2:
Bloodsong gives a little pressure and its a spirit so you don't need to sac hp on Offering of Spirit.
Favorable Winds, the less arrow flight time the better... and it’s a spirit just like Bloodsong
Muddy Terrain makes it harder to dodge arrows... Spirit...
Natural Stride, for blocking purpose.
Quickening Zephyr if you don’t want to wait 10 seconds between the spikes... Spirit...
Serpent's Quickness same as above.
Sight Beyond Sight, used against blind.
Troll Unguent, if you don't think 171 every 10 second or so is enough...
Optional slot 3:
Resurrection Signet every RA build should have this equipped
- Or any of the previous mentioned skills if you think the build lacks defense/offense
[edit] Equipment
- Armor: Any armor works, energy management shouldn't be an issue but never hurts.
- Weapons: Vampiric Recurve bow of Defense with "I have the Power!" and an Insightful Communing Staff of Defense
[edit] Usage
- Use Kindle Arrows followed by Nightmare Weapon and then Dual Shot + Distracting Shot followed by Lamentation if equipped
- Put up a Bloodsong or Favorable Winds near your location if you have it equipped to remove sacrificing life for Offering of Spirit
- Use Offering of Spirit as much as possible (if near a spirit)
[edit] Counters
- Interrupt
- Diversion
- Blocking
- Blind if Sight Beyond Sight isn't equipped
- Hexes that causes you to Miss on attack
[edit] Variants
[edit] Attributes and skills
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Attribute Rank |
---|---|
Channeling | 12 + 1 + 3 |
Spawning Power | 3 + 1 |
Beastmastery | 12 |
Optional slot 1:
Optional slot 2:
Resurrection Signet
- Any of the previous mentioned skills if you think the build lacks defense/offense
As you can see this variant uses a pet to add pressure between the spikes.
[edit] Notes
- The spike deals 3x(53 + 5) = 174 life steal, 3x20 = 60 fire damage to a total of 234 against an AL 60. The damage does not differ much with higher AL since its only the fire damage that is affected by the AL, (lowering the damage by 30 against a normal ranger).
- 10 second cool down between the spikes can be annoying since you only will be dealing damage from Kindle Arrows but what aren't we willing to sacrifice for bringing the good old ranger spike back to the game : P
- If played in a team of known friends it is recommended that you use voice communication software and have one person that counts down before spikes.