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Skill details
Quickening
Zephyr |
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Create a level 1...8 Spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30%
more of the base Energy
to cast. This Spirit dies after 15...39 seconds.
Wilderness Survival |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
Duration |
15 |
17 |
19 |
21 |
23 |
25 |
27 |
29 |
31 |
33 |
35 |
37 |
39 |
41 |
43 |
45 |
47 |
49 |
51 |
53 |
Level |
1 |
2 |
2 |
3 |
3 |
4 |
5 |
5 |
6 |
6 |
7 |
8 |
8 |
9 |
9 |
10 |
11 |
11 |
12 |
12 |
[edit] Acquisition
Skill
Quests:
Skill
Trainers:
- Widely used by trap teams paired with Energizing Wind
to give Rangers the ability to lay down more traps with no extra
energy cost.
- If a character is under the effect of both Energizing Wind and
Quickening Zephyr, the most
recently applied of the two effects (the one further to the right
on the Effects Monitor with a default interface) is
applied last. This means that 5, 10 and 15 Energy skills are
cheaper with Energizing Wind applied last, while 25 Energy skills
are cheaper if Quickening Zephyr is applied last.
- Can also be used as a brutally effective energy denial skill,
as the additional 30% energy cost can quickly drain casters.
[edit] Related skills
[edit] Related articles