From GuildWiki
test
Skill details
Splinter Weapon
|
|
|
|
For 15...51 seconds, target ally has a Splinter Weapon. Target ally's next
successful 1...4 attack [sic] deal
5...41 damage to
all adjacent foes.
Channeling Magic |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Duration |
15 |
18 |
21 |
24 |
27 |
30 |
33 |
36 |
39 |
42 |
45 |
48 |
51 |
54 |
57 |
60 |
63 |
66 |
69 |
72 |
75 |
Attacks |
1 |
1 |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
6 |
6 |
6 |
Damage |
5 |
8 |
11 |
14 |
17 |
20 |
23 |
26 |
29 |
32 |
35 |
38 |
41 |
44 |
47 |
50 |
53 |
56 |
59 |
62 |
65 |
[edit] Acquisition
Skill
Trainers:
- When used with attack skills that hit multiple targets,
Splinter Weapon triggers once for each time a target is hit up to
the maximum allowable hits splinter weapon is attributed to.
- Note that this damage is only dealt to foes adjacent to the
target, not to the target itself.
- As this spell is cheap, has a long duration, and a short
recharge time, it is a good spell to use to provide the "if you are
under the effects of a weapon spell" condition that some other
skills require (e.g. Wielder's Strike).
- This skill does physical damage, benefiting from Winnowing and triggering Mark of
Pain.
[edit] Related skills