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test
Skill details
For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if
your Health drops below
50%.
Wilderness Survival |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
Duration |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
[edit] Acquisition
Skill
Quests:
Skill
Trainers:
- Serpent's Quickness only applies to skills activated
while it is active; it has no effect on skills that were
already recharging. Thus Serpent's Quickness does not reduce its
own recharge.
- Serpent's Quickness can be maintained constantly at 16
wilderness survival, but only if the skill is recharged quickly by
another method, such as a morale boost or a Quickening
Zephyr spirit placed at the beginning of the map. Reducing this
skill's recharge by 33% will give you slightly less than a second
to reactivate the stance, however, so keep a close eye on
recharge.
- Serpent's Quickness only needs to be active when the skill
completes in order for that skill to get the bonus (since it is a
stance it can activated
while another skill is being activated).
- Serpent's Quickness can reduce the cooldown of a stance, if
that stance is used to cancel out Serpent's Quickness. Therefore,
if you intend to reduce the cooldown of multiple skills, it is wise
to use any stance last so that the other skills still benefit from
Serpent's Quickness.
[edit] Related skills
[edit] Related articles