From GuildWiki
test
Skill details
For 1...7 seconds, you run 33% faster and have a 50%
chance to block incoming
attacks. Natural Stride ends if you become Hexed or Enchanted.
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[edit] Acquisition
Skill
Trainers:
Signet of Capture:
- With a 50% chance to block, the 33% speed boost, and
potentially a very high duration relative to its recharge, this is
effective as both a defensive stance and a running skill, making
Natural Stride very versatile.
- This stance only ends when an enchantment or hex is cast while
actually in the stance. Previously cast enchantments or hexes do
not affect the duration (as in, the stance does not end instantly
if entered while enchanted or hexed).
[edit] Related articles