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This build is designed around Vow of Strength. This skill adds a
multiplier to raw damage, but disables all attack skills while it
is active. The Ranger line provides offense with an increased
attack speed stance and raw damage boosting preparations and
rituals; all to maximize the effect of VoS. The Dervish line, aside
from VoS, provides defense and utility with enchants from Earth
Prayers and Wind Prayers that give the build strong self healing
and some ability to heal others, and an enchant that cripples
moving foes on hit on every attack. Because all skills used have
fairly long durations there is really very little energy used, and
only little energy management is required. It has been used
effectively in PvE and the RA and AB areas of PvP. It may work well
in other arenas too, but no testing has been done there yet.
[edit] Attributes and Skills
[edit] Equipment
-
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- Bring a Zealous
bow, for those times you run into energy problems.
- Bring a Recurve
Bow and/or a Shortbow, in case you don't have Favorable Winds up
and can't use Read the Wind.
- When you enter battle place Favorable Winds Spirit somewhere it
can effect where you will usually be, but not so close to battle as
to be destroyed easily.
- Vow of Strength, Heket's Rampage, and Read the Wind are
providing the majority of your offense.
-
- Because of the casting time of RtW, you will generally do your
damage in sustained bursts over 20 seconds.
- If you are going to focus on one target to kill, renew RtW
before starting.
- If you are using Harrier's Grasp to spread cripple around, you don't need
VoS to be active.
- Use Harrier's Grasp to cripple targets
-
- This skill can be kept on most of the time. Continous use will
drain the energy of this build however.
- You can spread cripple around the opposing teams meleers easily with
this skill, as they are almost always moving.
- You can prevent a target from kiting your team.
- If you focus on a target, they will stay crippled regardless of
condition removal. If you spread cripple around, targets will stay crippled for ~8
seconds, but it could be removed easily.
- Cast Vital Boon followed by Signet of Pious Light to heal
yourself.
-
- You can heal yourself and someone else at the sametime by using
the Signet on a teammate.
- If you are needed to assist in healing, keep casting your
enchants followed by SoPL on your allies.
[edit] Counters
- Killing the Favorable Winds Spirit will reduce your damage and
accuracy a little.
- Persistent enchantment removal will hamper your damage and
healing.
- Typical physical damage counters such as Blindness and Weakness
affect this build.
[edit] Variants
- The pet adds more damage than Favorable Winds will. However,
the Flatbow is not as useful without it.
- Harrier's Grasp could now be replaced with a pet attack like Disrupting
Lunge.
Optionals
- The damage multiple of VoS is factored with base damage after
armor ignoring damage has been added.
- Because most of its damage comes from raw damage of the bow,
VoS will do best damage against low armor targets where its
multipliers can further increase the damage from armor effect.
- Because VoS is factored after bonus damage, it will do decent
damage against higher armor targets.
- Another implication of this is that VoS will increase the bonus
damage from skills such as Order of Pain.
- A progression of this build's damage vs. different ALs.
Neither weapon mods nor the crit rate are considered in the damage
/ 5 seconds.
-
- ~170 damage / 5 seconds vs. 100 AL
- ~210 damage / 5 seconds vs. 80 AL
- ~230 damage / 5 seconds vs. 70 AL
- ~260 damage / 5 seconds vs. 60 AL
- ~290 damage / 5 seconds vs. 50 AL
- Despite the drawbacks of VoS, this build has decent
utility.
-
- This build can cripple foes.
- This build has strong self healing and some ability to heal
others.