Crippled

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In-game description:

Condition. While suffering from this injury, you move 50% slower.

[edit] Notes

  • A crippled character can be easily spotted as they move with a severe limp.
  • Crippling weapon upgrades lengthen the duration of cripple by 33%.

[edit] Sources

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Name Target Duration Stats Notes Skill type Attr Cam
Axe Rake foe 15s
    7 Adrenaline        
+damage & target must suffer from deep wound Axe Attack WarriorAxe C
Crippling Slash Foe 5..13s
    5 Adrenaline        
Elite Sword Attack WarriorSword N
Hamstring foe 3..13s
    10 Energy     15 Recharge
Sword Attack WarriorSword C
Desperation Blow Foe 15s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact P
Drunken Blow Foe 15s
    5 Energy     7 Recharge
+damage, knockdown self & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) Melee Attack WarriorTact F
"You're All Alone!" Foe 7s
    5 Energy     10 Recharge
If foe isn't near an ally, give crippled & weakness for 7s Elite Shout WarriorNone N
Maiming Strike foe 5..13s
    10 Energy     5 Recharge
if foe is moving. Deals +5..17 dmg Pet Attack RangerBeast C
Crippling Shot foe 1..7s
    15 Energy     1 Recharge
Cannot be blocked Elite Bow Attack RangerMarks P
Pin Down foe 3..13s
    15 Energy     15 Recharge
Bow Attack RangerMarks C
Barbed Trap Nearby foes 5...13s
    15 Energy 2 Activation 20 Recharge
Causes bleeding for 3...21s, hits for 7...20 damage Trap RangerWS C
Snare Nearby foes 3..13s
    5 Energy 2 Activation 20 Recharge
Trap RangerWS F
Spike Trap Nearby foes 3...21s
    10 Energy 2 Activation 20 Recharge
Knocks down Elite Trap RangerWS C
Illusion of Haste self 15s
    10 Energy 1 Activation 5 Recharge
When ends. When cast, lose crippled and move 33% faster. Enchantment Spell MesmerIll C
Black Mantis Thrust foe 3..13s
    5 Energy     4 Recharge
if foe is hexed. Hits for +8..18 dmg Lead Attack AssassinDagger F
Leaping Mantis Sting foe 3..13s
    5 Energy     8 Recharge
if hits a moving foe. Hits for +14..19 dmg Lead Attack AssassinDagger F
Crippling Dagger foe 3..13s
    5 Energy 1 Activation 5 Recharge
if moving. Half range. Hits for 15..51 dmg Spell AssassinDeadly F
Mantis Touch foe 5..17s
Image:LeadAttack required.png   5 Energy ¾ Activation 15 Recharge
Spell. Counts as off-Hand attack Spell AssassinDeadly F
Caltrops foe and adjacent foes 5..13s
    10 Energy ¼ Activation 20 Recharge
Half range Spell AssassinShadow F
Hidden Caltrops foe 5..17s
    5 Energy 1 Activation 8 Recharge
Next time foe takes damage while moving. Hits for 15..63 dmg Elite Hex Spell AssassinShadow N
Return Ally 3..7s
    5 Energy ¼ Activation 15 Recharge
Adjacent foes crippled and you teleport to target ally's location. Spell AssassinShadow F
Crippling Anthem Party members 5..13s
    4 Adrenaline 1 Activation    
next party member's attack skill Elite Chant ParagonComm N
Aura of Thorns Nearby foes 4...9s
    5 Energy ¾ Activation 12 Recharge
Give cripple, for 30s does nothing, when enchant ends, give bleeding Enchantment Spell DervishEarth N
Veil of Thorns attacker 5..13s
    10 Energy 1 Activation 20 Recharge
whenever hit by attack, attacker becomes crippled Enchantment Spell DervishEarth N
Crippling Sweep foe 7s
    5 Energy     6 Recharge
duration multiplied for each enchantment on you(max 10..18s, min 0) Scythe Attack DervishScythe N
Grenth's Fingers Adjacent foe 4..9s
    10 Energy ¾ Activation 15 Recharge
Adjacent foes on enchantment end. On cast deals 20..68 adjacent damage. Deal cold damage for 30s Enchantment Spell DervishWind N
Grenth's Grasp target foe 3..13s
    5 Energy ¼ Activation 10 Recharge
if wielding a cold dmg weapon, whenever using attack skills Elite Enchantment Spell DervishWind N
Harrier's Grasp target foe 3..13s
    10 Energy 1 Activation 25 Recharge
when attacking moving foes Enchantment Spell DervishWind N

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Conditions
Bleeding Blind Burning Crippled Dazed Deep Wound Disease Poison Weakness
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