Sheco
From GuildWiki
Sheco | |||||||||
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[edit] General
Sheco is a weaponsmith in Bukdek Byway.
If you give him the required amount of crafting materials, and pay him a fee in gold, he will craft you one of the weapons from his "menu".
Also, for a fee of 10 gold he can customize a weapon for you. This will increase its damage by 20%, but means that no character other than the one it is customized for can use that weapon.
[edit] Location
- Kaineng
City
- Bukdek Byway (southeast of Kaineng Center, near Minister Tahlen)
[edit] Weapons Offered
[edit] Bukdek Byway weaponsmith: Sheco
Prof. | Type (Weapon / Focus / Shield) |
Stats (Damage / Energy / Armor) |
Attribute Requirement |
Modifiers | Input Materials |
Gold |
---|---|---|---|---|---|---|
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Cleaver | Slashing damage: 6-28 | 9 Axe Mastery | Damage +15% (while in a Stance) | 50 Iron 10 Wood 5 Steel |
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Longbow | Piercing damage: 15-28 | 9 Marksmanship | Damage +15% (while in a Stance) | 100 Wood 50 Feather |
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Shortbow | Piercing damage: 15-28 | 9 Marksmanship | Damage +15% (while in a Stance) | 100 Wood 50 Fiber |
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Sai | Piercing damage: 7-17 | 9 Dagger Mastery | Damage +15% (while in a Stance) | 40 Iron 6 Steel |
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Bludgeoner | Blunt damage: 19-35 | 9 Hammer Mastery | Damage +15% (while in a Stance) | 30 Iron 25 Wood 5 Steel |
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Katana | Slashing damage: 15-22 | 9 Swordsmanship | Damage +15% (while in a Stance) | 40 Iron 6 Steel |
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Bronze Shield | Armor: 16 | 9 Strength | Received damage -2 (while in a Stance) Health +45 (while in a Stance) |
40 Iron 3 Steel |
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Bronze Shield | Armor: 16 | 9 Tactics | Received damage -2 (while in a Stance) Health +45 (while in a Stance) |
40 Iron 3 Steel |
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Gazing Scepter | Chaos damage: 11-22 | 9 Domination Magic | Halves casting time of Domination Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Iron 6 Fiber |
5![]() ![]() |
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Hypnotic Scepter | Chaos damage: 11-22 | 9 Illusion Magic | Halves casting time of Illusion Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Chitin 6 Iron |
5![]() ![]() |
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Pronged Rod | Dark damage: 11-22 | 9 Blood Magic | Halves casting time of Blood Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Iron 6 Wood |
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Wailing Wand | Cold damage: 11-22 | 9 Curses | Halves casting time of Curses spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Wood 6 Fiber |
5![]() ![]() |
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Bone Spiral Rod | Cold damage: 11-22 | 9 Death Magic | Halves casting time of Death Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Bone 6 Fiber |
5![]() ![]() |
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Air Wand | Lightning damage: 11-22 | 9 Air Magic | Halves casting time of Air Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Dust 6 Iron |
5![]() ![]() |
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Earth Wand | Earth damage: 11-22 | 9 Earth Magic | Halves casting time of Earth Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Iron 6 Dust |
5![]() ![]() |
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Fire Wand | Fire damage: 11-22 | 9 Fire Magic | Halves casting time of Fire Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Iron 6 Scale |
5![]() ![]() |
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Water Wand | Cold damage: 11-22 | 9 Water Magic | Halves casting time of Water Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Iron 6 Dust |
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Holy Rod | Fire damage: 11-22 | 9 Divine Favor | Halves casting time of Divine Favor spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Iron 6 Feather |
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Healing Rod | Fire damage: 11-22 | 9 Divine Favor | Halves casting time of Healing Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Iron 6 Dust |
5![]() ![]() |
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Protective Rod | Fire damage: 11-22 | 9 Divine Favor | Halves casting time of Protection Prayers spells (Chance:
20%) Energy +5 (while Health is above 50%) |
40 Iron 6 Chitin |
5![]() ![]() |
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Smiting Rod | Light damage: 11-22 | 9 Smiting Prayers | Halves casting time of Smiting Prayers spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Iron 6 Dust |
5![]() ![]() |
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Ritualist Wand | Dark damage: 11-22 | 9 Communing | Halves casting time of Communing spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Bone 6 Hide |
5![]() ![]() |
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Ritualist Scepter | Lightning damage: 11-22 | 9 Spawning Power | Halves casting time of Spawning Power spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Bone 6 Fiber |
5![]() ![]() |
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Ritualist Cane | Lightning damage: 11-22 | 9 Channeling Magic | Halves casting time of Channeling Magic spells (Chance: 20%) Energy +5 (while Health is above 50%) |
40 Bone 6 Dust |
5![]() ![]() |
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Inscribed Chakram | Energy +12 | 9 Domination Magic | Domination Magic +1 (20% chance while using
skills) Health +30 |
40 Iron 6 Steel |
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Jeweled Chakram | Energy +12 | 9 Illusion Magic | Illusion
Magic +1 (20% chance while using skills) Health +30 |
40 Iron 6 Steel |
5![]() ![]() |
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Jeweled Chalice | Energy +12 | 9 Inspiration Magic | Inspiration Magic +1 (20% chance while
using skills) Health +30 |
150 Dust 50 Granite |
5![]() ![]() |
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Idol | Energy +12 | 9 Blood Magic | Blood Magic
+1 (20% chance while using skills) Health +30 |
150 Granite 50 Chitin |
5![]() ![]() |
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Bone Idol | Energy +12 | 9 Curses | Curses +1 (20% chance
while using skills) Health +30 |
150 Bone 30 Scale |
5![]() ![]() |
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Bleached Skull | Energy +12 | 9 Death Magic | Death Magic
+1 (20% chance while using skills) Health +30 |
150 Bone 30 Scale |
5![]() ![]() |
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Storm Artifact | Energy +12 | 9 Air Magic | Air Magic +1
(20% chance while using skills) Health +30 |
150 Dust 50 Granite |
5![]() ![]() |
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Earth Scroll | Energy +12 | 9 Earth Magic | Earth Magic
+1 (20% chance while using skills) Health +30 |
10 Parchment 30 Wood |
5![]() ![]() |
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Flame Artifact | Energy +12 | 9 Fire Magic | Fire Magic +1
(20% chance while using skills) Health +30 |
150 Dust 50 Granite |
5![]() ![]() |
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Frost Artifact | Energy +12 | 9 Water Magic | Water Magic
+1 (20% chance while using skills) Health +30 |
150 Dust 50 Granite |
5![]() ![]() |
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Divine Symbol | Energy +12 | 9 Divine Favor | Divine
Favor +1 (20% chance while using skills) Health +30 |
100 Wood 30 Hide |
5![]() ![]() |
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Healing Ankh | Energy +12 | 9 Healing Prayers | Healing
Prayers +1 (20% chance while using skills) Health +30 |
150 Granite 50 Chitin |
5![]() ![]() |
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Protective Icon | Energy +12 | 9 Protection Prayers | Protection Prayers +1 (20% chance while
using skills) Health +30 |
150 Dust 50 Granite |
5![]() ![]() |
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Hallowed Idol | Energy +12 | 9 Smiting Prayers | Smiting
Prayers +1 (20% chance while using skills) Health +30 |
150 Granite 50 Chitin |
5![]() ![]() |
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Communing Focus | Energy +12 | 9 Communing | Communing +1
(20% chance while using skills) Health +30 |
150 Hide 50 Dust |
5![]() ![]() |
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Ceremonial Cauldron | Energy +12 | 9 Spawning Power | Spawning
Power +1 (20% chance while using skills) Health +30 |
150 Iron 6 Steel |
5![]() ![]() |
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Restoration Focus | Energy +12 | 9 Restoration Magic | Restoration Magic +1 (20% chance while
using skills) Health +30 |
150 Dust 50 Granite |
5![]() ![]() |
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Channeling Focus | Energy +12 | 9 Channeling Magic | Channeling Magic +1 (20% chance while using
skills) Health +30 |
150 Hide 50 Dust |
5![]() ![]() |
[edit] Notes
The following items are confirmed to not respond to Dye:
- Fire Wand
- Earth Wand
- Air Wand
- Protective Icon
Confirmed to respond to dye normally:
- Bone Spiral Rod