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The Spiritual Overload team uses Necromancer's Soul Reaping along
with various Spirits to
provide very high energy management for the necromancers, along
with the various benefits and offense from the spirits. The
Necromancers tend to play hybrid roles, while the necromancers
support the team while attacking the opposing team with either Curses or Channeling
Magic.
[edit] Example Build
- There are many variants of a Spirit Spam team, so many in fact
that it is not really possible to post an exact build of exactly
what skills, attribute, spirits ect...to use.
- Rather than set an exact team, an example will be given to give
the readers of this article an idea as to what to run.
[edit]
The Spirit Spammer (Razah)
[edit] Necromancer Hybrid 1 (Olias)
[edit]
Necromancer Hybrid 2 (Master of
Whispers)
[edit] The Player (You)
- The example give below will be a BoA Assassin, but there are
countless variants as to what the player can run.
[edit]
Suggestions for Variants
- Curses: Barbs,Soul Barbs,Defile Flesh,Parasitic
Bond.
- Soul Reaping: Icy
Veins
- Blood Magic: Life Siphon,Spoil Victor.
- Death Magic: Animate Bone Minions,Toxic Chill,Rising Bile.
- Communing: Dissonance,Disenchantment,Mighty Was
Vorizun.
- Restoration Magic: Preservation,Weapon of Warding,Wielder's
Boon,Resilient Weapon,Vengeful
Weapon.
- Channeling Magic: Channeled Strike,Cruel Was
Daoshen,Destructive was Glaive,Lamentation,Renewing Surge,Destruction.
[edit]
Suggestions for the Player's
Build
[edit] Build Usage
- This is very much a holding build, so you will most likely be
holding the center shrine, there are a good deal of things to take
into consideration.
- 1. Examine your opponents team, if the team has an Assassin
prepare with Displacement, if they have elementalists SPREAD YOUR
HEROES OUT and set up Shelter if you have it.
- 2. Capping, this is generally the players job, depending on
your build you may or may not choose to go after the secondary
shrines.
- 3. Survival, your builds survival may vary, the example build
lacks an anti spike. Spirit
Transfer helps greatly as a partial infuse health-esque skill, and
there should always be plenty of spirits.
- After you're prepared, set up your spirits. Spirits are the key
to this build, spread them out if at all possible. Spirits such as
Life and Destruction are very
recyclable and restore energy to your necromancer when
destroyed/expired.
- Do your role, choose unprotected targets to attack, or jumbled
up heroes to hit with Spirit Rift or whatever AoE spell you may
have.
- A rather aggressive tactic is to wipe the enemy team and rush
to the resurrection shrine and set up spirits around it, this build
is more successful with this tactic because of its nearly unlimited
energy, whereas other builds would eventually run out and have to
retreat.