Build:D/Mo Wounding Strike Spiker

From GuildWiki

Jump to: navigation, search
test
Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Contents

The Wounding Strike Spiker spreads Deep Wound and damage among foes while maintaining potent self-healing, aiding in spikes and ridding itself of Conditions when necessary.

[edit] Attributes and Skills

DervishMonkDervish / Monk Attribute Rank
Scythe Mastery 12 + 1 + 2
Mysticism 9 + 1
Earth Prayers 9 + 1
Protection Prayers 3
Wounding Strike

Wounding Strike

Mystic Sweep

Mystic Sweep

Crippling Sweep

Crippling Sweep

Mystic Regeneration

Mystic Regeneration

Zealous Renewal

Zealous Renewal

Vital Boon

Vital Boon

Mending Touch

Mending Touch

Resurrection Signet

Resurrection Signet

[edit] Equipment

[edit] Usage

  • Select a target, preferably a squishy one.
  • Cast the three enchantments as you approach your target, beginning with Mystic Regeneration.
  • Use Crippling Sweep to prevent kiting.
  • Begin attacking with Wounding Strike, followed by Mystic Sweep.
  • Continue spamming Mystic Sweep, reapplying conditions as necessary.
  • Alternatively, attack with Wounding Strike when not enchanted and your target has a good amount of health, then once they drop below 50%, use it to inflict Deep Wound right before Mystic Sweep for a bigger spike.

[edit] Counters

[edit] Variants

[edit] Notes

  • Remember that Mending Touch can be used to remove conditions from allies when necessary.
  • Also remember that Mystic Sweep activates faster than normal scythe attacks, so it can be used quickly after Wounding Strike for about 80 damage on average, plus Deep Wound, against 60-armor targets.
Personal tools
Sponsors