Critical Strikes

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The Critical Strikes attribute reflects an Assassin's skill with critical hitting and energy gain. This is a primary attribute and may not be used by secondary assassins.

Contents

[edit] Guild Wars description

The chance for critical hits increases 1% for each attribute point spent in Critical Strikes. For each critical hit, the Assassin receives 1 energy at rank 3 and above, 2 energy at rank 8 and above, and 3 energy at rank 13 and above.

[edit] General description

Critical Strikes is an important attribute to an Assassin, both offensively and defensively. Several Assassin skills only act when a critical strike is struck, such as Way of Perfection. Critical Strikes allow an Assassin to strike down an enemy caster quickly, so that a swift return to safety is possible.

Critical Strikes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
+Critical Hit Probability 0.0% 1.0% 2.0% 3.0% 4.0% 5.0% 6.0% 7.0% 8.0% 9.0% 10.0% 11.0% 12.0% 13.0% 14.0% 15.0% 16.0% 17.0% 18.0% 19.0% 20.0%
Energy Gained per Critical Hit 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 3 3 3

It is not possible for players to get more than 19 ranks of the Critical Strikes attribute, however some monsters may have higher values.

[edit] Associated skills

Critical Strikes will enhance these listed skills. Many Critical Strikes skills relate to critical hits in some way. The Critical Strikes attribute includes Enchantments, basic Skills, Lead, Off-Hand and Dual attacks, a single Hex, a single Stance and a single Melee Attack. Critical Strikes skills include Condition removal, Enchantment removal, Energy management, offensive support skills, defensive skills and skills to inflict Bleeding and Deep Wound.

[edit] See also

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