Build:Team - Critical Crew

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The Critical Crew take advantage of a battery Paragon to constantly give the Assassin Front line energy and formidable attack potential. A Curses Necromancer at the back keeps the target foe unprotected against the onslaught of daggers, Whilst an AoE Elementalist increases the area damage. Finally, a Diversion Mesmer and 2 Powerful monks finish the back line.

[edit] Critical Paragon

ParagonAssassinParagon / Assassin Attribute Rank
Leadership 10 + 3
Command 10 + 1 + 1
Dagger Mastery 11
"Go for the Eyes!"

"Go for the Eyes!"

Jagged Strike

Jagged Strike

Wild Strike

Wild Strike

Death Blossom

Death Blossom

Aggressive Refrain

Aggressive Refrain

Focused Anger

Focused Anger

Leader's Comfort

Leader's Comfort

Generic resurrect

Generic resurrect

  • Other dagger attacks may be used, but it is advisable to use cheap and quickly-rechargeable skills.

[edit] Equipment

  • Your choice
  • Zealous Daggers in combat, Ebon without.

[edit] Usage

  • Attack a target that is not being attacked by the Assassins, but is nevertheless nearby. This allows you to supply the Assassins with Energy.
  • The attack chain in combination with your other skills will leave your energy bar low at all times. Keep this in mind.
  • Draw back if under attack.


[edit] BoA Sin

AssassinWarriorAssassin / Warrior Attribute Rank
Dagger Mastery 11 + 1 + 1
Critical Strikes 12 + 1
Deadly Arts 6 + 1
Shadow Prison

Shadow Prison

Burst of Aggression

Burst of Aggression

Black Lotus Strike

Black Lotus Strike

Twisting Fangs

Twisting Fangs

Black Spider Strike

Black Spider Strike

Blades of Steel

Blades of Steel

Expose Defenses

Expose Defenses

Resurrection Signet

Resurrection Signet

[edit] Equipment

[edit] Usage

  • The spike is done quickly, in the following order:
  • Shadow Prison -> Burst of Aggression -> Black Lotus Strike -> Twisting Fangs -> Black Spider Strike -> Blades of Steel.
  • Execute the attack chain with Vampiric daggers.
  • Switch to Zealous daggers if energy runs low.
  • Use Ebon daggers when fighting a Warrior or when you are not engaged in combat.
  • Use Expose Defenses if your target is protected by any skill (Aegis, Guardian, Weapon of Warding, Ward Against Melee) that gives a chance to block attacks.
  • The energy gain from the critical strikes and GftE should give you a large amount of energy.

[edit] Impaler

AssassinAssassin / Any Attribute Rank
Dagger Mastery 10 + 1
Deadly Arts 11 + 1 + 3
Critical Strikes 8 + 1
Shadow Arts 6 + (0-1)
+
Siphon Strength

Siphon Strength

Black Spider Strike

Black Spider Strike

Horns of the Ox

Horns of the Ox

Impale

Impale

Signet of Toxic Shock

Signet of Toxic Shock

Feigned Neutrality

Feigned Neutrality

Dash

Dash

Shadow Walk

Shadow Walk

[edit] Equipment

  • Shrouded Armor to have enough energy for the combos
  • Sundering or vampiric daggers. Any max daggers will work, the more damage the better.
  • The best vigor rune available to offset the superior rune and increase overall survival.

[edit] Usage

[edit] Curses Necro

NecromancerMesmerNecromancer / Mesmer Attribute Rank
Curses 12 + 1 + 3
Soul Reaping 8 + 1
Illusion Magic 10
Rigor Mortis

Rigor Mortis

Weaken Armor

Weaken Armor

Parasitic Bond

Parasitic Bond

Conjure Phantasm

Conjure Phantasm

Mantra of Signets

Mantra of Signets

Signet of Suffering

Signet of Suffering

Accumulated Pain

Accumulated Pain

Signet of Lost Souls

Signet of Lost Souls

[edit] Equipment

  • An Insightful Accursed Staff of Fortitude with HCT of Curses inscription will do nicely.
  • Also bring an Accursed Rod of Memory with HSR of Curses and Energy +5 (while above 50%), with an Accursed Icon of Aptitude with HCT of Curses and Curses +1 (20%).
  • For armor, bring full radiant and the max vigor rune you can get, along with several Attunement runes.

[edit] Usage

Cast the four hexes. Use the Mantra of Signets along with Signet of Suffering twice, since it recharges instantly. Use Accumulated Pain for some small damage and deep wound to help finish them off. Use Sig of Lost Souls as a heal and energy management tool. If the Mantra or SoS are recharging due to previous fights, you can simply kill with your -10 degeneration. Keep Rigor Mortis and Weaken Armor active on the team target. Parasitic Bond is a good cover hex.

[edit] Savannah Heat Elementalist

ElementalistMesmerElementalist / Mesmer Attribute Rank
Fire Magic 12 + 1 + 3
Energy Storage 11 + 1
Air Magic 6
Fire Attunement

Fire Attunement

Gale

Gale

Arcane Echo

Arcane Echo

Savannah Heat

Savannah Heat

Searing Heat

Searing Heat

Teinai's Heat

Teinai's Heat

Flame Djinn's Haste

Flame Djinn's Haste

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Radiant Insignias and Attunement/Vitae Runes.
  • Insightful PvP Fire Staff of Enchanting.
  • OPTIONAL * 20/20 Wand or Off Hand for better recharge/casting time on the long recharge times of the AoE spells.


[edit] Usage

Before you start the fight, cast Fire Attunement, followed by Arcane Echo, Savannah Heat, Gale, and Another Savannah Heat. Use the other two AoE spells when Savannah Heat is recharging. For relic matches in HA, use Flame Djinn's Haste to run the relic. It is a good idea to use this build to keep the Crit Paragon's Target pinned down, allowing more energy for the Assassins.

[edit] Diversion Mesmer

MesmerMesmer / Any Attribute Rank
Fast Casting 11 + 1 + 1
Domination Magic 10 + 1
Inspiration Magic 10 + 1
Mantra of Recovery

Mantra of Recovery

Diversion

Diversion

Power Drain

Power Drain

Shatter Enchantment

Shatter Enchantment

Drain Enchantment

Drain Enchantment

Blackout

Blackout

Optional

Optional

Generic resurrect

Generic resurrect

[edit] Equipment

  • A +1 to Fast Casting Headpiece
  • Enchanter's Armor for the extra Energy.
  • +5 Energy Axe or Sword of Fortitude
  • A 20% "Improves Inspiration Spell Recharge" and +30 HP (always) as offhand.

[edit] Usage

[edit] RC Prot Monk

MonkMesmerMonk / Mesmer Attribute Rank
Protection Prayers 12 + 1 + 3
Divine Favor 9 + 1
Inspiration Magic 9
Shield of Absorption

Shield of Absorption

Reversal of Fortune

Reversal of Fortune

Protective Spirit

Protective Spirit

Restore Condition

Restore Condition

Inspired Hex

Inspired Hex

Holy Veil

Holy Veil

Aegis

Aegis

Channeling

Channeling

[edit] Usage

[edit] Inspiration Boon Healer

MonkMesmerMonk / Mesmer Attribute Rank
Healing Prayers 12 + 1 + 2
Divine Favor 10 + 1
Protection Prayers 2 + 1
Inspiration Magic 8
Orison of Healing

Orison of Healing

Dwayna's Kiss

Dwayna's Kiss

Ethereal Light

Ethereal Light

Healing Touch

Healing Touch

Dismiss Condition

Dismiss Condition

Channeling

Channeling

Inspired Hex

Inspired Hex

Healer's Boon

Healer's Boon

[edit] Equipment

[edit] Usage

  • The low Hex and Condition removal capability is compensated by the high healing power. The four Healing spells recharge fast enough that you can always cast at least one of them.
  • Even though Ethereal Light has the "easily interrupted" limitation (any direct weapon damage interrupts the cast), it becomes much stronger with a ½ second cast time from Healer's Boon, and Healing Touch, already powerful to begin with, becomes virtually uninterruptible.
  • If under heavy attack, resort to Healing Touch for yourself. Save Dwayna's Kiss for a fast response to your allies in trouble and use Orison for maintenance healing (i.e., keeping yourself and your allies at high Health levels).
  • Dismiss Condition has a faster recharge than Mend Ailment, making it the skill of choice for removing a Condition.
  • Inspired Hex returns useful Energy with Inspiration Magic at 12. Channeling covers Healer's Boon and helps balance the -1 Energy regeneration penalty.


[edit] Counters

  • Heavy Hex Removal
  • Team Degeneration Hexes

[edit] Notes

  • Some individual builds may need changing based on further testing.


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