Gale

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Skill details

Knock down target foe for 2 seconds. This spell causes exhaustion. (50% failure chance with Air Magic 4 or less.)

Contents


[edit] Acquisition

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Profession Changers:

[edit] Notes

  • Gale has a variety of uses. Some common ones:
    • Knock down an enemy long enough to finish them off.
    • Interrupt skills with long activation times. Healing Signet and Troll Unguent are prime candidates, as are some damaging Elementalist spells.
    • Escape a persistent attacker, or give the monks time to heal or protect the target of enemy attacks.
    • Knock down an enemy right after casting an Area of Effect spell on them, to force them to stay in the AoE and take the damage.
  • The short recharge time makes it very easy to accumulate exhaustion and so Gale shouldn't be used to shutdown a target completely for a long period of time. Consider saving it for timely interrupts or stopping a damage dealer for a while instead.

[edit] Related skills

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