Build:Team - Condition Shutdown
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Ok, the general Premise of this build is pretty much shutting down both casters and attackers. The casters are shutdown by the W/N Headbutt Plaguer by his use of headbutt, and plague touch, in combination with silencing daggers to Daze a target for about 37 seconds. The Attackers are shutdown by the P/D Blinding Paragon, using Ebon Dust Aura to blind and covering that with Barbed Spear, as well as with the R/D Grasping Ranger's use of Grenth's Grasp and Apply poison to cover the blind.
[edit] Headbutt Plaguer
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Attribute Rank |
---|---|
Strength | 12 + 1 + 2 |
Axe Mastery | 12+ 1 |
- The first optional should be an attack skill of choice. This attack could be Bull's Strike or Portector's strike to punish kiting foes, or an axe attack, suck as Penetrating Blow/Chop, Executioner's Strike, or Agonizing Chop.
- The Second Optional slot should be an IAS stance to increase your odds of interupting a casting foe.
- Equipment:
- Armor:
- Radiant Armor is required. Best Vigor Rune
- Weapons
- Set 1) Axe of with mods of choice
- Set 2) Silencing Daggers with grip of choice
- Set 3) Cruel Axe with grip of choice
- Variants:
Changing out Enraging Charge/IAS for a self heal (Healing Signet or Lions Comforte), and droping the level of strength and Axe mastery to add to Tactics.
[edit] Blinding Paragon
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Attribute Rank |
---|---|
Command | 11 + 1 + 1 |
Spear Mastery | 9 + 1 |
Earth Prayers | 9 |
Leadership | 6+1 |
- Optional Skill should be a cover enchantment for Ebon Dust aura. An enchant tha deals earth damage, such as Dust Cloak and Staggering Force, would be great, as it you would allow you to switch to a weapon with mods of choice.
- Equipment:
- Armor :
- Radiant Armor is a must, with the best vigor rune available.
- Weapons :
- Set 1) Ebon Spear of Enchanting, Inscription: Guided by Fate
- Set 2) Spear with mods of choice, Inscripton: Guided by Fate
- Variants:
- Variants would include switching Harrier's Toss for another attack skill,such as Disrupting Throw to add an interupt, and Never Surrender for another skill, ie Fall back to flee, Never Give Up to help with energy, IAS.
[edit] Grasping Ranger
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Attribute Rank |
---|---|
Expertise | 8 + 1 + 1 |
Marksmanship | 9 + 1 |
Wilderness Survival | 9 + 1 |
Wind Prayers | 10
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- The optional skill would be a defensive skill, ie Whirling defenses, Natural Stride, Featherfoot Grace, etc, or a Self Heal, such as Troll Unguent, Dwayna's Touch, Natural Healing, or Pious Restoration.
- Equipment :
- Armor: Either Radiant or Scout's
- Weapons:
- Set 1) Icy Bow of Enchanting, Inscription: Guided by Fate
- Set 2) XXX Bow of XXX, Inscription: Guided by Fate
- Note: the bow should either be a shortbow, Recurve bow, or Hornbow for their better accuracy.
[edit] Enchanted Reaper (x2)
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Attribute Rank |
---|---|
Scythe Mastery | 12 + 1 + 3 |
Earth Prayers | 8 + 1 |
Mysticism | 9+1 |
Healing Prayers | 5 |
- "Generic resurrect" could be any resurrection skill.
[edit] Equipment
- Armor: Windwalker
- Weapons: Scythe of Enchanting, with snathe of choice, Inscription: Guided by Fate
- Variants :
One of the Enchantments or Pious Assault could be removed and Mending Touch brought to assist with condition removal. Also, droping the Healing prayers and placing it in wind prayers to bring Dwayna's Touch, even at low wind prayers, due to the high amount of enchants on the Dervish, would still give a nice heal.
[edit] Flag Runner
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Attribute Rank |
---|---|
Wilderness Survival | 10 + 1 + 1 |
Expertise | 11 + 1 |
Inspiration | 10 |
- "Generic resurrect" works like an Optional slot. Replace it if necessary.
- Equipment :
- Armor: Sentry's with one Rune of restoration and Best Vigor Rune available
- Weapons: Sword/Axe/Spear of Defense, Inscription: I Have the Power; Shield of Endurance, inscription: Swift as the Wind
[edit] Condition Removing Healing Monk
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Attribute Rank |
---|---|
Healing Prayers | 12 + 1 + 1 |
Divine Favor | 10 + 1 |
Motivation | 8 |
- "Generic resurrect" would be any resurrection skill of choice.
- Equipment :
- Armor: Radiant with a rune of recovery and one rune of attunement, Best Vigor rune.
- Weapons:
- Set 1) Insightfull Healing Staff of Healing Prayers, Inscription: Hale and Hearty
- Set 2) Healing Wand of Memory, Inscription: Hale and Hearty Healing Ankh of Fortitude, Inscription: Strength of Body
- Use set two when using It's just a flesh wound to reduce the duration of the deep wound.
- Variants :
- Replacing Vigorous Spirit, Divine Intervention, or the Resurrect with Holy Veil may be usefull for removing shutdown hexes, such as diversion, migrane, and arcane conondrum, from the Diverting Protection Monk.
- Replacing It's just a flesh wound for RC, and placing the points from Motivation into Protection Prayers.
[edit] Diverting Protection Monk
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Attribute Rank |
---|---|
Protection Prayers | 12 + 1 + 1 |
Divine Favor | 10 + 1 |
Healing Prayers | 8 + 1 |
- "Generic resurrect" works like an Optional slot. Replace it if necessary.
- Equipment :
- Armor: Radiant Armor with the Best Vigor Rune available.
- Weapons: Insightfull Protection Staff of Enchanting, Inscription: Hale and Hearty
- Variants:
- The Ressurect could be replaced by Dismiss Conditions to add some condition removal and healing.
[edit] Team Usage
- Right before entering battle/engaging the enemy, the Paragon and Ranger should cast their enchantments, using the non elites to cover the elites, and the Healing Monk cast Vigorous Spirit on them as an extra cover. They should also let the monk know when they are recasting so he could once again cover them.
- The Ranger and Paragon should be attacking the same oponents, making sure that the Ranger's Criple and poison covers the Paragon's blind.
- Once the Warrior has charged his adrenal Skills, he should focus on a monk, preferably the condition remover, and start the combo: Weapon Change to daggers, Headbutt, Plague Touch, Weapon Change to Cruel Axe, Dismember, Axe Twist. The Warrior should let the team know he's about to unleash his combo so that the Paragon and Ranger can cover the Daze.
- The Enchanted Reapers are the main damage dealers of the build, and have decent self heals, aslong as they are not removed. They should both hit the same target, preferably a monk, and try to finish him off with the following combo: Reapers Sweep, Mystic Sweep, Pious Assault, Mystic Regen, Pious Assault. Once the target is low on health, they could keep spaming Pious assault and kill him off.
- The runner should run the flags, refreshing them as soon as possible, lay down traps to further hinder the oposing team, as well as using Signet of Humility to disable key elite skills, many RC, Martyr, It's just a flesh wound, and Cautery Signet.
- The monks should try to keep the team alive, The condition Remover should switch to set 2 to reduce the duration of the deep wound whenever using It's just a flesh wound.
[edit] Variants
- The jobs of the P/D and R/D could be swaped, making the Ranger carry the Ebon Dust Aura and the Paragon Grenths Grasp, or one could replace the other completely. Bringing two R/D would give the benefit of more interupts and called shot being an unblockable skill, would hit all the time, however, due to the high energy cost of the build, having radiant armor and a bow with the "I Have the Power" inscription is required. Having two P/D would incrase the amount of shouts that could be brought to the batle to assist the team, however, the pressure and cover that apply poison gave would be gone.
[edit] Counters
Main Counters for this build would be:
- Mass condition removal, specially removing the Daze condtition, as it can't be reapplied until Headbutt recharges.
- The nature rituals Natures renewal and Tranquility would hurt the build, with tranquility being the harder hitting nature ritual due to their affects on enchantments.
- Also mass Enchantment removal, and skills that have bonuses vs enchanted foes, ie Melandru's Arrows, Dessecrate Enchantments, Envenom Enchantments, etc.
- Any other anti-Caster/ anti-Spaming skills, ie diversion.