Divine Intervention

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Skill details

For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197 Health.

Contents

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Healing 26 40 55 69 83 97 112 126 140 154 169 183 197 211 226 240 254 269 283 297 311

[edit] Acquisition

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

[edit] Notes

  • Commonly used by infusers on themselves immediately after use of Infuse Health to prevent a feinted spike from taking out the infuser with followup attacks.
  • While this skill refers to damage being fatal as the trigger, it actually triggers whenever health would reach zero, through damage, degeneration, life steal, or life sacrifice.
  • Using this spell right after a mid battle resurrection can help you get back to healing while not worrying right away about the person just resurrected being ganked.

[edit] Related skills

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