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test
Skill details
Divine
Intervention |
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|
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For 10 seconds, the next time target ally receives damage that would be fatal, the
damage is negated and that ally is healed for 26...197 Health.
Divine Favor |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Healing |
26 |
40 |
55 |
69 |
83 |
97 |
112 |
126 |
140 |
154 |
169 |
183 |
197 |
211 |
226 |
240 |
254 |
269 |
283 |
297 |
311 |
[edit] Acquisition
Skill
Trainers:
Hero Skill Trainers:
Signet of Capture:
- Commonly used by infusers on themselves immediately after use of
Infuse
Health to prevent a feinted spike from taking out the infuser with followup
attacks.
- While this skill refers to damage being fatal as the trigger,
it actually triggers whenever health would reach zero, through
damage, degeneration, life steal, or life sacrifice.
- Using this spell right after a mid battle resurrection can help
you get back to healing while not worrying right away about the
person just resurrected being ganked.
[edit] Related skills