Enraging Charge

From GuildWiki

Jump to: navigation, search
test
Skill details

For 5...13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 1...3 strikes of adrenaline.

Contents

Strength 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 5 6 6 7 8 8 9 10 10 11 12 12 13 14 14 15 16 16 17 18 18
Adrenaline 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5

[edit] Acquisition

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

[edit] Notes

  • With moderate strength, this can be used to charge skills with low adrenaline costs such as Rush or Flail in a single hit.
  • This skill will affect both melee and ranged attacks.
  • Stacks well with "For Great Justice!". With enough points in strength you can have a great adrenaline start.

[edit] Related skills

[edit] Related articles

Personal tools
Sponsors