Enraging Charge
From GuildWiki
Skill details
For 5...13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 1...3 strikes of adrenaline.
Contents |
Strength | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 5 | 6 | 6 | 7 | 8 | 8 | 9 | 10 | 10 | 11 | 12 | 12 | 13 | 14 | 14 | 15 | 16 | 16 | 17 | 18 | 18 |
Adrenaline | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 3 | 4 | 4 | 4 | 4 | 4 | 5 | 5 | 5 |
[edit] Acquisition
[edit] Notes
- With moderate strength, this can be used to charge skills with low adrenaline costs such as Rush or Flail in a single hit.
- This skill will affect both melee and ranged attacks.
- Stacks well with "For Great Justice!". With enough points in strength you can have a great adrenaline start.