Build:Team - Barbed Spears

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Contents

This is a pressure build designed to inflict the maximum damage output of the curse spells Barbs and Mark of Pain with with the use of spears, an IAS, pets, and an orders spell. This build has not been tested thoroughly.


[edit] Team Composition

For HA:

  • 3 Ranger/Paragon RaO Spear Chuckers
  • 1 Necromancer/Elementalist Barbed Orders
  • 1 Monk/Assassin ZB Protection Monk
  • 1 Monk/Assassin LoD Infuser

For GvG, add:

For TA:

  • 2 Ranger/Paragon RaO Spear Chuckers
  • 1 Mesmer/Necromancer Curse Mesmer
  • 1 Monk/Assassin ZB Protection Monk

[edit] RaO Spear Chuckers

[edit] Spear Chucker #1

RangerParagonRanger / Paragon Attribute Rank
Beast Mastery 10 +1 + 2
Expertise 10 + 2
Spear Mastery 11
Rampage as One

Rampage as One

Barbed Spear

Barbed Spear

Disrupting Throw

Disrupting Throw

Disrupting Lunge

Disrupting Lunge

Comfort Animal

Comfort Animal

Charm Animal

Charm Animal

Optional

Optional

Resurrection Signet

Resurrection Signet

[edit] Spear Chucker #2

RangerParagonRanger / Paragon Attribute Rank
Beast Mastery 10 +1 + 2
Expertise 10 + 2
Spear Mastery 11
Rampage as One

Rampage as One

Slayer's Spear

Slayer's Spear

Blazing Spear

Blazing Spear

Poisonous Bite

Poisonous Bite

Comfort Animal

Comfort Animal

Charm Animal

Charm Animal

Optional

Optional

Resurrection Signet

Resurrection Signet

[edit] Spear Chucker #3

RangerParagonRanger / Paragon Attribute Rank
Beast Mastery 10 +1 + 2
Expertise 10 + 2
Spear Mastery 11
Rampage as One

Rampage as One

Wild Throw

Wild Throw

Merciless Spear

Merciless Spear

Brutal Strike

Brutal Strike

Comfort Animal

Comfort Animal

Charm Animal

Charm Animal

Optional

Optional

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Beastmaster or Radiant insignia
  • Vampiric spear of Fortitude
  • Zealous spear of Fortitude
  • Shield with health bonuses

[edit] Usage

  • Designate a caller.
  • Fling all spears and pets at a target. Use skills accordingly.
  • Switch targets when needed, and in co-ordination with the necromancer's Mark of Pain spell.

[edit] Barbed Orders

[edit] Attributes and Skills

NecromancerElementalistNecromancer / Elementalist Attribute Rank
Curses 11 +2
Blood Magic 12 +1 +2
Soul Reaping 6 +1
Glyph of Lesser Energy

Glyph of Lesser Energy

Order of the Vampire

Order of the Vampire

Barbs

Barbs

Parasitic Bond

Parasitic Bond

Mark of Pain

Mark of Pain

Mark of Fury

Mark of Fury

Awaken the Blood

Awaken the Blood

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Zealous spear of Enchanting
  • Curses wand with faster casting for curses
  • Curses offhand with fast recharge
  • Radiant insignia

[edit] Usage

  • Cast and maintain Awaken the Blood.
  • Co-ordinate Barbs and Mark of Pain with called targets. Cover hexes with Parasitic Bond.
  • Use Order of the Vampire to assist with damage.
  • Use Glyph of Lesser Energy and the zealous spear for energy management

[edit] TA Version

MesmerNecromancerMesmer / Necromancer Attribute Rank
Curses 12
Inspiration 10 +1 +3
Fast Casting 8 +1
Depravity

Depravity

Barbs

Barbs

Reckless Haste

Reckless Haste

Envenom Enchantments

Envenom Enchantments

Spirit of Failure

Spirit of Failure

Ether Phantom

Ether Phantom

Drain Delusions

Drain Delusions

Resurrection Signet

Resurrection Signet

  • Use fast recharge weapons for curses.

[edit] Monks

[edit] ZB Protection Monk

[edit] LoD Infuser

MonkAssassinMonk / Assassin Attribute Rank
Healing Prayers 12 +1 +2
Divine Favor 11 +1
Protection Prayers 2 (+1)
Shadow Arts 6
Light of Deliverance

Light of Deliverance

Infuse Health

Infuse Health

Orison of Healing

Orison of Healing

Signet of Rejuvenation

Signet of Rejuvenation

Dismiss Condition

Dismiss Condition

Optional

Optional

Return

Return

Dark Escape

Dark Escape

[edit] Equipment

  • A Zealous spear is recommended for one of the monks' weapons, not just for energy management, but to assist on the damage of Barbs and Mark of Pain.
  • Wands and offhand for the LoD Infuser, Enchanting weapon and offhand for the ZB Protection Monk.

[edit] General Tactics

  • Rush. This build is meant to be aggressive, and requires line of sight for a lot of the damage. Being swift and aggressive may catch an opponent off guard.
  • Formation: R/P in the front, orders necro close behind, monks in the rear.
  • Use Fertile Season when the opposition is suspected in being a spike team.
  • Use Predatory Season at your own discretion, and only if you think it'll benefit the team.

[edit] Counters

  • Mass water or slow hexes.
  • Mass blind.
  • Support shutdown.

[edit] Variants

  • Any monks can go with this.
  • A Me/N with fast casting and curses can be used instead of the orders necromancer.

[edit] See Also:

Other Monk suggestions:

Additions for GvG:


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