Build:Me/E Expel Dom Mesmer
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
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The Expel Dom mesmer excels in an adrenal spike situtation, where the temporary shutdown of a Monk can lead to a kill. Expel Hexes is used as a very powerful hex removal skill in this build. These builds are very common in GvG, especially as a counter to Hex-heavy teams.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Fast Casting | 11 + 1 |
Domination Magic | 12 + 1 + 1 |
Air Magic | 5 |
[edit] Equipment
- A +30/-2 Energy set is recommended for the rare occasions where you exhaust yourself out.
- Runes of Minor or Superior Domination Magic, Superior Vigor, Minor Fast Casting.
[edit] Usage
- Remove multiple hexes with Expel Hexes.
- Use Spiritual Pain and Shatter Enchantment while spiking.
- Glyph of Lesser Energy should be activated before using costly spells.
- Shutdown enemy skills with Diversion. Since it costs 10 Energy, Glyph of Lesser Energy should be used to nullify that cost.
- Remove enemy enchantments with Shatter Enchantment.
- Use Gale for a long-range knockdown.
- Resurrect fallen party members with Resurrection Signet.
[edit] Variants
This build, like many Mesmer builds, have many different variants.
- Guilt can be used for both Energy and as an interrupt, being a more defensive variant to Shame.
- Take Blackout to extensively shutdown enemies. This is especially useful against enemies using Adrenaline skills.
- Wastrel's Demise can be equipped for added spike damage.
- Take out an enemy's elite skill with Signet of Humility.
- If you're looking to take interrupts, consider taking Leech Signet, Power Drain, or Power Return.
- Include Energy Burn for more damage and energy denial.
[edit] Template
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