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This build focuses on the use of the Monk elite Restore Condition to remove harmful Conditions that affect
a party. With the excellent healing bonus provided by Restore
Condition, the user is able to accomplish more than one task at a
time; both removing conditions, as well as providing healing for
the party. In combination with an Assassin's Shadow Arts skills, you gain additional defense
on top of your existing protection from Enchantments in the Protection
Prayers line.
[edit] Attributes and Skills
[edit] Equipment
- A positive energy set, and a negative energy set for weapon
swapping.
- A weapon of
Enchanting can lengthen the duration of your enchantments.
- Note that a weapon with a Crippling upgrade can increase the duration of
Cripple, inflicted by Return.
[edit] Counters
- Heavy Energy denial can be devastating if you're caught
unprepared.
- As with many other healing builds, Diversion can be very harmful if it hits a
critical spell.
- Note that the basis of this build does not involve removing
conditions on yourself, unless you've taken an extra
condition-removing spell for yourself.
[edit] Variants
- Holy Veil can
be replaced with any other hex removal skill, such as Smite Hex.
- Some may wish to replace Shield of Absorption with Protective
Spirit. It is vital that your team carries at least one copy of
Protective Spirit.
- For self condition removal, take Dismiss
Condition or Mend Ailment. Most of the time it is better just
to have a teammate with Draw Conditions.
- An excellent skill for both condition and hex removal with no
energy costs, would be Purge Signet. Since the majority of your skills
cost only 5 energy, weapon swapping with Purge Signet can be
extremely useful, and with low energy recovery times thanks to your
cheap spell costs.
- Dark
Escape, while the preferred speed-boosting stance, can be
replaced with another such as Dash.
[edit] Templates