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This build uses Stone Striker to convert damage received into
Earth Damage, which trigger Mantra of Earth to reduce the damage and gain
energy. Stoneflesh Aura then reduces the damage
further. By using high damage dealing skills, this build may be
used to solo the Smite Crawlers in the Underworld within 10
minutes.
[edit] Attributes and Skills
[edit] Equipment
[edit] Clear the Chamber
- Upon entering the Underworld, watch the patrolling Bladed Aatxes in
front of the Lost Soul.
- When they are far away from him, use Storm
Djinn's Haste to run and take the Clear the
Chamber quest from him.
- Run back as soon as you accept it and wait in the centre. Make
sure you retarget yourself with the "F" key.
- The best way to do this is if you press the "R" key after the
"X" key. Which will auto-reverse and run you back.
- Kill any Dying Nightmares along the edge if you popped
them
- If they are patrolling wait for them to leave before the next
step.
- Do not forget to re-target yourself before proceeding as you
will eventually enchant the NPC instead of you.
- Cast Stone
Striker, Mantra of Earth and Storm
Djinn's Haste.
- Wait until all of the Grasping Darkness’ use up their Distracting
Blows. This is about 5 seconds.
- Attacking them will induce their Interrupts but make sure you count how many
Grasping Darkness' there are and how many have interrupted
you.
- Cast Ancestor's Visage, wait another 5 seconds.
- Recast Stoneflesh Aura then use Sandstorm followed by Dragon's Stomp
1 second after and Aftershock immediately after.
- Those that are not dead will run, this is your chance to renew
your Stone Striker.
- Those returning will attack with Distracting Blow as soon as
they get back, and remember to count.
- Cast Ancestor's Visage again and wait 5 seconds.
- Recast Stoneflesh Aura and use Aftershock.
- Those still not dead you may simply wand to death.
- Another method for killing the Grasping Darkness' is to do
exactly the same thing, but wait about 1 second before activating
Dragon's
Stomp, this way, they will often die before running.
- Do the same for the other groups.
- Agroing multiple groups of grasping darknesses can be dangerous
because of all the interrupting, it's best to go one group at a
time.
[edit]
Getting to the Ice Wastes
- After killing the 3 mobs of Grasping Darkness' you will be able
to leave the central chamber.
- Carefully watch the Bladed Aatxe patrols East of where you
first entered the Underworld.
- Make sure that they are away from the tunnel leading into the
next room.
- Run out of the chamber with Storm Djinn's Haste.
- In the tunnel, wait until the Grasping Darkness' and Dying
Nightmare patrol are far away (marked by the X in the map).
- Run into the Ice
Wastes with Storm Djinn's Haste.
- Once in the Ice Wastes you can farm the Smite Crawlers in the
same way you killed the Grasping Darkness’ except use Sandstorm
immediately followed by Dragon's Stomp and Aftershock without the 1
second delay.
- Watch out for Coldfire Nights, do not aggro them.
-
- When Dying Nightmares do pop, let it strip you, then put all
enchantments back on. Smite Crawlers can’t kill you before you
replace Stoneflesh Aura.
[edit]
List of Farmable Areas
[edit] Farmable Bosses
[edit] Counters
[edit] Variants
- Using Glyph of Concentration is an option.
By precasting before agroing the Graspings, you can save yourself
the risk of being interrupted. Th downside: losing time on killing
smites.
- To farm easier places, you need to consider any interrupters or
enchantment strippers around and modify the build to counter. You
may also like to replace Storm Djinn's Haste with Glyph of Elemental Power if running
is not needed.
- For longer fights, bring more armor instead of Ancestor's
Visage.
- Damage skills are very open depending on the circumstance.
- This build may be replicated with Prophecies and Nightfall only. Dragon's Stomp may be
replaced with Earthquake and Ancestor's Visage with Sympathetic
Visage.
- If a particular mob does not need Ancestor's Visage or Storm
Djinn's Haste, replace it with a utility skill like, like Grasping Earth or
Ward
Against Foes and put the extra attributes into Energy Storage or
Inspiration Magic.
- If you are finding it hard to do Smite runs, look on the talk
page for variants.
- If you intend to farm enemies giving out very large damage
output, you could bring Kinetic Armor. This needs to be maintained by
spamming Stone
Daggers.
- When going into AB, switch
out illusion magic and Ancestor's Visage for more Energy Storage
and
Glyph of Restoration.
- Using the build in the same fashion as killing Smites, you can
solo nodes, all except the Mesmer one.
[edit] See also
[edit] Templates