From GuildWiki
test
Skill details
Aftershock |
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Adjacent foes are struck for 26...85 earth damage. Knocked down
foes are struck for 10...56 additional earth damage.
Earth Magic |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Damage |
26 |
31 |
36 |
41 |
46 |
51 |
56 |
61 |
65 |
70 |
75 |
80 |
85 |
90 |
95 |
100 |
105 |
110 |
115 |
120 |
125 |
130 |
+Damage |
10 |
14 |
18 |
22 |
25 |
29 |
33 |
37 |
41 |
45 |
49 |
53 |
56 |
60 |
64 |
68 |
72 |
76 |
80 |
83 |
87 |
91 |
[edit] Acquisition
Skill
Trainers:
Hero Skill Trainers:
Signet of Capture:
- Typically, Aftershock is used in combination with knockdown
skills to maximize its damage, especially among KD/AS characters.
- Combines well with AoE knockdown skills such
as Earth
Shaker and Whirlwind.
- For a longer, and perhaps more damaging combo chain, you can
use Enervating Charge (or other,
non-elementalist skills such as Enfeeble) to give the target Weakness, follow with Stoning to knock the
weakened foe down (and inflict a fair amount of damage itself),
then finish with Aftershock.
[edit] Trivia
- Causes the screen to shake when cast.