User:Harry138/builds/para/pveonly
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[edit] P/D Nightfall Hybrid Spiker
Using Paragon's energy management and critical hit capabilites, the P/D Nightfall Hybrid Spiker allows you to deal critical hits with a scythe, one of the more deadly weapons in Guild Wars.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Leadership | 9 + 1 + 2 |
Command | 9 + 2 |
Scythe Mastery | 12 |
[edit] Equipment
- Any max armor, Vigor/Vitae Runes if possible, Centurion Insignias as Aggressive Refrain should always be active.
- Zealous Scythe for battles, have an energy set ready for emergency Aggressive Refrain.
[edit] Usage
- Activate Aggressive Refrain just before entering battle.
- After a few hits, activate "Go for the Eyes!", and immediately use Reaper's Sweep.
- If the hit was critical, the damage will be outrageous. Follow up with Eremite's Attack as to not give your enemy a chance to heal.
- When affected by weakness or blindness, use Remedy Signet.
- When running particularly low on health, use Victorious Sweep.
[edit] Counters
- Anti-shout skills.
- Energy denial.
- Unluckiness (80% chance to hit critical with Reaper's Sweep.)
- Kiting.
[edit] Variants
Suggested variant:
- Blazing Finale. Exchange for either signet, definitely helps add cumulative damage to all adjacent targets.
- Burning Refrain. Works similarly to how Blazing Finale works, except it can be recycled forever. This requires extra energy or else you won't be able to chain with Aggressive Refrain.
[edit] Notes
- I based this off of Build: P/W ParaThumper.
- Myself only having Guild Wars: Nightfall, I've noticed no one has come up with an excellent mix of Paragon and Dervish - this is my attempt to create a build using those classes.
[edit] P/R Critical Spear
The Critical Spear focuses on boosting the teams overall damage output by spamming Go for the Eyes and is extremely effective when paired with the Barrage Ranger and any other builds capable of putting out lots of weapon based attacks.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Spear Mastery | 12 + 1 + 1 |
Leadership | 10 + 2 |
Command | 8 + 1 |
Wilderness Survival | 3 |
[edit] Usage
Use Agressive Refrain before battle and keep it up with Anthem of Flame. Once in battle, cast Serpent's Quickness followed by Focused Anger and repeat as necessary. Proceed to spam "Go for the Eyes!" and Anthem of Flame.
[edit] Variants
Any skills from the three attribute lines this build uses can be used in place of Vicious Attack and Spear of Lightning as long as they require no activation time as you will want to spend as much time as possible attacking to build adrenaline.
However adding other adrenal skills is not recommended since it will add to the recharge time of "Go for the Eyes!"
[edit] Templates
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[edit] P/W Focused Warrior
A melee build using Focused Anger to quickly spam attack skills as well as keeping adjacent enemies on fire.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Axe Mastery | 12 |
Command | 8 + 1 |
Leadership | 10 + 1 + 3 |
- You can lower the Leadership attribute in favor for more Command but keep at least 12 for a 3 second burning effect from Blazing Finale.
[edit] Equipment
- Centurion's armor since you will be under the effects of Aggressive Refrain. Any Command requirement shield.
- Any 15^50 axe. Tanzit's Cleaver works well.
- A Minor Rune of Leadership can be used if you prefer more health.
[edit] Usage
- Cast Aggressive Refrain before entering combat.
- Cast Focused Anger when possible and refresh whenever it recharges.
- Cast Blazing Finale when possible and refresh whenever it expires.
- Use "Go for the Eyes" to maintain energy levels, set enemies on fire, and refresh Aggressive Refrain.
- Spam your attack skills.
- Once you get going, there shouldn't be any energy issues unless you run into some counters (or stray too far from your party). If the mob is near-finished, try keeping "Go for the Eyes!" charged so you can use it to refresh Aggressive Refrain while moving to a new mob.
[edit] Counters
- Blindness.
- Adrenaline denial.
- Anti-melee skills.
[edit] P/W Party Support
This support Paragon together with the two healer henchman can cover all the defensive needs of the Nightfall campaign. The core of this build can also be used as basis for a PvP motivation Paragon/Warrior.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Motivation | 12 + 1 + 2 |
Leadership | 8 + 2 |
Spear Mastery | 8 + 1 |
Tactics | 7 |
[edit] Equipment
You should focus on defense with your gear, since energy is easily managed by staying close to your team.
Armor:
- Insignias: Centurion's insignia on all armor pieces.
- Runes: Major Motivation, Major Leadership, Minor Spear Mastery, Vigor (highest possible), and Vitae.
Weapon:
- Use a spear grip of Defense.
- Use the inscription "I have the power!" for +5 Energy.
- Use whichever spearhead will support your skills best -- Furious will allow you to keep "Watch Yourself!" ready to use relatively well even with all the chants and echos that you're casting.
Shield:
- Use a Shield that requires Motivation.
- Use a Shield Handle of Fortitude.
- Use either the inscription "Master of My Domain" for extra Motivation or "Luck of the Draw" for damage reduction.
[edit] Usage
- This Paragon is very efficient in preventing and healing the damage to the whole team (like AoE spells, generic pressure, and health degeneration of the team). "Shields Up!" is also useful to prevent spike from archers, which is very common in the Nightfall campaign.
- Using "Watch Yourself!" for energy management lets you easily spam all your other skills except Mending Refrain. However, with your high number of shouts and chants you are able to maintain Mending Refrain on all the members of the team during long fights.
[edit] Counters
- If you can't acquire adrenaline you can't spam all your skills.
- Necromancer's Anti-Paragon hexes totally shut down this build.
[edit] Variants
- Replace Signet of Synergy with Spear of Lightning.
- You may prefer to use another elite in some areas of PvE.
- You can replace Signet of Return with another resurrection skill, or even with Lightbringer's Gaze when you need it. Like a monk, using this build you will not have time to resurrect while in combat.
- Mending Refrain can be replaced by Finale of Restoration.
[edit] Notes
- It was used to reach the title of Indomitable Survivor by playing through all the Nightfall missions using only heroes and henchman.
- Great against Abaddon itself: the damage he deals is the same type this Paragon heals at best.
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[edit] P/W ToF Tank
The ToF Tank combines the offensive power of the Paragon's Burning skills, the Warrior's damaging area-of-effect attacks, and the defensive power of the Paragon skill "They're on Fire!".
This build is most effective in PvE, but not as effective in PvP, due to the great amount of anti-Burning skills used.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Axe Mastery | 12 |
Leadership | 10 + 1 + 3 |
Command | 8 + 1 |
[edit] Equipment
[edit] Usage
- Cast Aggressive Refrain at the beginning of combat, and recast it if it expires.
- Cast Blazing Finale on yourself and other melee units, if applicable.
- Cast Anthem of Flame for the positive Energy gain, the refreshment of Aggressive Refrain when out of combat, and the Burning.
- Use Triple Chop and Cyclone Axe when fighting groups to quickly charge Adrenaline.
- Use "Go for the Eyes!" whenever it is available, which will generate massive Energy for the Paragon, dramatically increase the damage of all melee units, and quickly trigger Blazing Finale.
- Keep "They're on Fire!" constantly on the party.
[edit] Counters
- Anti-Shout skills, such as Vocal Minority and Well of Silence.
- Anti-Melee skills and conditions, such as Reckless Haste and Blind.
[edit] Variants
- Use "Stand Your Ground!" instead of a Resurrection Signet in areas where a resurrection skill is unnecessary (i.e. Alliance Battles).
[edit] P/any FoW Paratrooper
This build utilizes the Paragon's shouts and spear attacks to more effectively farm the beach and cave areas of FoW. Shouts provide unstrippable boosts to movement, armor, health regeneration, and attack speed. The use of spears allows for ranged attacks, increasing versatility in the confines of the area.
[edit] Skills
[edit] Attributes (combat)
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Attribute Rank |
---|---|
Command | 11+3+1 |
Leadership | 10 |
Spear Mastery | 10+3 |
[edit] Attributes (running)
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Attribute Rank |
---|---|
Command | 11 |
Leadership | 10+3+1 |
Spear Mastery | 10 |
[edit] Armor
- 5x Centurion's Insignia
- Command Crest with a Rune of Superior Command; use while fighting
- Leadership Crest with a Rune of Superior Leadership; use while running
- Duplicate armor piece (hands or feet are cheapest) with a Rune of Superior Spear Mastery and a Rune of Vitae
- Rune of Superior Vigor
- 2x Rune of Vitae
[edit] Weapons
- Set 1 - Running :::: Spear of Warding (+5 energy, +7 armor vs. elemental), Shield of Valor (+10 armor vs. fire, +60 hp while hexed)
- Set 2 - Driftwood ::: Fiery Spear of Shelter (15^50, +7 armor vs. physical), Shield of Fortitude (+10 armor vs. slashing, +30 hp)
- Set 3 - Spiders ::::: Zealous Spear of Shelter (15^50, +7 armor vs. physical), Shield of Fortitude (+10 armor vs. piercing, +30 hp)
- Set 4 - Pulling :::::: Flatbow
Note: Mods on the Flatbow and the prefix of Spear 1 are not important, though preferably not zealous or vampiric
[edit] Usage
- Enduring Harmony allows you to maintain "Stand Your Ground!", providing a +24 armor bonus and another +10 due to Centurion's Insignia. This skill also makes it possible to use "Lead the Way!" for running, granting a near-constant 25% movement boost (7.5 second duration, 8 second recharge), and extends the +5 health regeneration from "Never Surrender!" to 15 seconds (20 second recharge).
- Soldier's Fury increases your attack speed by 33% while under the effect of a shout or chant, which is a constant in this build. This IAS allows you to easily build the adrenaline to spam Blazing Spear and finish off with a Deep Wound from Merciless Spear.
If you are not familiar with farming the beach and cave of FoW, it
is recommended that you try a warrior build first. Once
you know the area and the general idea of the farm, adjusting to
this build is simple. To run to the beach, equip Set 1 and your
armor piece without the Spear rune. Run with "Lead the Way!", using Enduring
Harmony first to provide a near-constant 25% movement boost.
Once at the top of the hill overlooking the beach, engage the first
group of Snarling Driftwood (using Weapon Set 4 to pull if
necessary). Switch to Set 2; the Driftwood are weak against fire
damage, while your spear and shield will provide extra damage
against their attacks, which are slashing damage. Activate Enduring
Harmony, "Stand Your Ground!", and Soldier's
Fury. Auto-attack, spamming Blazing Spear as often as adrenaline
allows. When your target dips below 50% health use Merciless Spear
to inflict a Deep Wound, allowing you to finish it off easily.
Whenever you have less than 75% health use "Never Surrender!" for +5 health
regeneration - use Leader's Comfort for a stronger heal if
necessary. Continue to eliminate the Snarling Driftwood and
Doubter's Dryders, using your flatbow in Set 4 to pull any groups
near Ancient Skales, who you must avoid entirely. If you do aggro a
group of Skales, use "Lead the Way!" and run until you
lose all aggro so you can regenerate before proceeding.
When you reach the mouth of the cave, switch to Set 3. Pull the Dryders away from the cave (one at a time, if you are not comfortable with fighting multiple) and kill them - they deal a very small amount of damage with their regular attacks, so save your skills to activate when they cast Wastrel's Worry on you. Once you kill the Dryders, a large mob of Armored Cave Spiders will begin spawning inside the cave entrance. Back away while they spawn, and wait until they have settled down. Then, use your flatbow to pull groups of Spiders (each group consists of 3) - start off with one group at a time, until you feel comfortable enough to take on more. To kill spiders, try to get them to spread out; they use Healing Spring, which will out-heal your damage if they are all together. Make sure you have Set 3 equipped, as it gives armor against the Spiders' piercing damage. Maintain "Stand Your Ground!" and Soldier's Fury like before, using "Never Surrender!" to counter the poison degeneration and Leader's Comfort whenever your health gets to around 50%. Cave Spiders use Melandru's Resilience so don't use your Merciless Spear until they are around 25% health, or you will just be healing them. Once all of the orignal Spiders are dead, continue into the cave. Pull and kill the Dryders - each one will trigger 6 more Spiders - until the cave is cleared.
Note that this is also a good time to open a few chests if you have keys with you. Enduring Harmony, "Lead the Way!", and "Never Surrender!" provide enough of a boost to run through many areas of FoW to find chests.
[edit] See also