User:Grishnakh7/bosandx
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[edit] Battlestation Team Build
A team build in GvG, who uses wards and stoneflesh aura to minimize damage, and then all use Obsidian flame on one target to increase DP on all enemies, or hold out for 30 minutes, and kill all enemies, and then move in for the kill.
[edit] Attributes and Skills
4 Ward Ele's
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Attribute Rank |
---|---|
Earth Magic | 11 + 1 + 2 |
Water Magic | 10 + 1 |
Energy Storage | 10 + 1 |
1 Earth Nuker Ele
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Attribute Rank |
---|---|
Earth Magic | 12 + 1 + 3 |
Energy Storage | 12 + 1 |
Protection Prayers | 3 |
1 Ritual Lord
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Attribute Rank |
---|---|
Communing | 10 + 2 |
Restoration Magic | 10 + 1 + 2 |
Spawning Power | 9 + 1 |
Earth Magic | 7 |
1 Healer Monk
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Attribute Rank |
---|---|
Healing Prayers | 12 + 1 + 3 |
Divine Favor | 10 + 2 |
Earth Magic | 7 |
1 Protection / Healing Monk
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Attribute Rank |
---|---|
Protection Prayers | 10 + 1 + 3 |
Healing Prayers | 10 + 1 |
Divine Favor | 9 + 1 |
Earth Magic | 7 |
[edit] Equipment
Rune of Sup. Vigor adviced for all, and next to the runes you need for the attributes, fill the rest of your armor with runes of Attunement and Vitea
[edit] Armor
Ele's:
- As much energy as possible, you will gain armor from the Wards and Stoneflesh Aura, If possible a Stone's Eye AND an Glacier's Eye, With both a + 2 rune for their attribute. Switch to Water headgear, just before using Ward Against Harm, and then switch ack to the earth one.
- The nuker, A Stone's Eye WIth the + 3 rune, use the minor energy storage on your armor. Add runes of Attunement on The rest of your armor.
- Ritual Lord : Shamans armor. Next to runes, place attunement on the rest of your armor.
- Monks : Ascetic's armor, for the energy,
[edit] Weapons (adviced)
For the ele's :
Arbor's Earth Staff
Droajam's
Storm
Or any armor set wat gives 20/20 HSR/HCT and earth + 1,
For the Ritualist:
An weapon that gives 20/20 HSR/HCT or HSR 10%, and Attribute +
1
For the monk :
Also weapons that give 20/20 HSR/HCT or HSR 10%, and Attribute + 1
[edit] Usage
At start, get The Flag to stand and make the Bunker
there, Keep up the wards and stoneflesh aura all the time to reduce
damage. The Earth Nuker isnt really involved, he is just
distracting the enemy a bit. But he is the caller for the Obsidian Flame
spike. When he calls : I'm using Obsidian Flame on
<name>!, ALL eles use their obsidian flame on him too,
keep this going and the enemy will get a pretty high DP quick.
The ritualist must keep up Ritual Lord ALL THE TIME, and must
keep all ( or at least most ) of the spirits up all the time. By
doing this all Party members have an + 3 HP regen and and it
removes another 15 damage.
The monks, well, Try to keep up the HP of all enemys above 75 %
all the time. This also has a HUGE mental affect on ememy's,
becouse thell start thinking that they are unkilleble.
By having all Wards, spirits and enchantments up the party will have an countinualsly:
- 3 Hp regen
- 45 Armor against Elemental Damage
- 50% change to black melee attacks
- 47 armor against Fire Damage
- 21 armor against all non fire damage
- a constand 31 - 48 damage reduction
- all enemies nearby move 50 % slower
- Unable to get knocked down
When u cant get the battlestation right at the flag at start, place it a bit at front of it, and move on bit by bit, driving the enmy back into their base.
[edit] Finishing The Enemy
There are 3 ways to win the battle:
1. Get the battlestation at the flag, and keep it there for 20 -
30 minutes, once all enemys attack, finish them off and move in to
kill the guild lord.
2. Advance bit by bit into the enemy base, and at the final
spot, (before the guild lord) place a battlestation (some ppl might
get too happy and forget that) and keep calling targets for spikes.
finish every NPC, and the guild lord last.
3. Some experienced guilds who see that you are creating an Battlestation know that it is hopeless without interrupters. so they might resign.
[edit] Counters
- A group of VERY good interrupters,
- Barckfire
- Disenchantment VS stoneflesh Aura
- A big degen, burning, disease, poison.
- An more experienced Battlestation party, becouse more experience, gets you better.
- Well of the Profane
- Well of Suffering and Well of Silence
- Well of Weariness, can het you into energy problems.
- Another Group with Battlestation, With a group that can keep up nuking skills ( meteor shower, searing flames) inside your battlestation, what forces you to run out of your battlestation, and then you get finished by assasins/rangers/warriors
- warriors/assasins with Illusionary weaponary
- Assasin group with shadow form, so you are unable to hit them.
- Life stealing
[edit] Variants
The Earth nuker can be exchanged by an
- nuker with fire/water/lightning
- assasin with high movement and armor
- barrage ranger
The Protector/healer can remove his healing skill and put in an divine favor/protection skill, so he has more points in those attributes.