Build:Team - Famine/105 Titan Farmer
From GuildWiki
![]() |
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe. |
|
This build is designed to farm in The Foundry of Failed Creations with a Invincible_Monk and Famine Ranger in hopes of getting a Titan Gemstone as they go for a large sum of money.
[edit] 105 Monk Tank
![]() ![]() |
Attribute Rank |
---|---|
Protection Prayers | 10 + 3 (+ 1) |
Divine Favor | 11 + 3 (+1) |
Illusion Magic | 10 |
Healing Prayers | 0 + 3 |
Smiting Prayers | 0 + 3 |
[edit] Equipment
- Any weapon with lengthening 20% enchantment time will work but I recommend Kepkhet’s Refuge for the extra energy given.
- All pieces of armor must have a superior rune on them bringing your health down to 105hp which is a variation of the 55 Monk build.
[edit] Usage
Cast the last 2 enchantments when loaded into the area and take the Anguish Hunt and Quest. Cast Protective Spirit, Spell Breaker, and then Shield of Absorption once Quickening Zephyr is up. Watch the group of Margonites to see where they ball up at. Once you are ready and they are about to ball agian. Cast your main enchantments and rush in, being sure to stand next to the Margonite Anur Ki and getting as close to other spell casters as possible. Note that the visages only work when being hit by melee attacks so do not continue to keep up if there are no melee attackers on you. Once the group of margonites is dead, pull the titans that spawn into the area between the wall and the broken wall in the corner of the room. Maintain Protective Spirit, Spell Breaker, and Shield of Absorption at all times. Stay close to the monks 1º, then spellcasters, necros and mesmers. After finishing them go for the melee enemies. If any non-melee targets manage to stay alive attack them with your wand, wait for their Healing skills (Troll Unguent, Leader's Comfort) and interrupt them using Lightbringer's Gaze or/and ask for the ranger's help with Apply Poison.
[edit] Counters and Problems
- Casting Spell Breaker when Quickening Zephyr is not up will result in it not recharging in time which then can lead to enchantment stripping and death.
- Not having all the spell casters in adjacent range to be hit by Visages.
- Healing spikes from Margonite Anur Ki
- Being interrupted by an Anur Vu's Magehunter's Smash (which only happens if you cast your Visages too late.)
- Due to Shield of Absorption nerf you now need to spam Shield of Absorption to keep yourself alive
[edit] The Famine Ranger
![]() ![]() |
Attribute Rank |
---|---|
Wilderness Survival | 12 (+ 1 + 3) |
Beast Mastery | 8 (+1 + 3) |
Healing Prayers | 8 |
Expertise | 5 + 1...3 |
[edit] Equipment
- Radiant Armor with Superior Wilderness Survival rune and runes of attunement for any other slots available is recommended.
- A Staff with 15 or more energy.
- Any type of Bow (Longbow or Flatbow is recomended).
[edit] Usage
Cast last enchantments on Monk upon loading (Making sure that you have enough energy for your first spirits) and take Anguish Hunt and Quest. Use Serpent’s Quickness followed by Quickening Zephyr when Monk is ready. Cast Famine and keep Quickening Zephyr and Famine up at all times. Cast Edge Of Extinction when Margonites are close to death.
[edit] Variants
- Replace Apply Poison with Lightbringer's Gaze (depending on Lightbringer Rank) for different ways to deal with stragglers.
- Some people like to carry Succor in place of Balthazar's Spirit.
- Replace Serpent's Quickness with Lightbringer's Gaze. Cast Quickening Zephyr only while under the effects of Quickening Zephyr. The Margonite Anur Tuk will cast the initial one for you.
[edit] See Also
YouTube Video of similar build in action using a ranger hero