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This build is designed to farm the City of
Torc'qua with just two people to get Margonite
Gemstones and other items.
[edit] The Tank
NOTE: The tank must have rank 4 lightbringer or higher or this build will
not work.
[edit] Equipment
[edit] The QZ/Famine Ranger
[edit] Equipment
- A full set of armor with radiant insignias with a rune of
superior wilderness survival and any expertise rune.
- A Insightful Staff of Enchanting with a Hale & Hearty
inscription is optimal, but any weapon set will work.
- The first thing to do upon entering the city is to cast the 4
enchantments on the tank. During this time, the ranger should be
using Blood
Ritual on him/her.
- Within 40 seconds of the first person to enter the area, the
ranger should cast Quickening Zephyr followed by Famine behind the gate. NOTE: The
ranger should cast the spirit within range of the Margonite Quickening
Zephyr. The ranger will continue to use Quickening Zephyr whenever
it recharges and Famine whenever it is about to die.
- The ranger should then use Blood Ritual on the tank until
he/she has at least 37 energy.
- One person must then take the quest The
City of Torc'qua from Captain Sulahresh. The participants at this
time may also take the Anguish Hunt from the Whispers
Informant.
- The ranger should stay near the gate while the tank moves
forward.
- The tank should have his/her hero window active and being able to easily click
on his/her Lightbringer title.
- The tank should then cast Protective Spirit and Spell Breaker on
him/herself and engage the first group of Margonites.
- The tank should then toggle his/her Lightbringer title on and
then quickly off. This will cause a 4...8 damage reduction based on
Lightbringer rank. This damage reduction does not last forever and
should be reapplied every 15 seconds. NOTE: If the tank is rank 5
or higher Lightbringer, they will not gain energy due to Essence Bond, thus
Essence Bond should be replaced with Blessed Signet. See below variant.
- As soon as the tank has enough energy, he/she should use Healing
Breeze.
- The tank should reapply Healing Breeze, Protective Spirit, and
Spell Breaker whenever necessary.
- The Warrior and Dervish Margonites will then begin to attack
the tank in melee.
- The tank should then begin to use Sympathetic
Visage whenever it recharges (which is only 10 seconds because
of quickening zephyr). This will drain the energy of the warriors
and dervishes relatively quickly. They will begin to take damage
from famine, which will cause the enemy monks to heal the melee
attackers. Because they use Healing Whisper, they will move closer to the
attackers.
- The tank should then try to get the monks to be very close to
each other by pulling the melee attackers. Be sure not to pull
backwards as this will allow the Margonites to attack the ranger,
which will cause you to fail.
- The tank should then go into adjacent range of the monks. The dervishes and
warriors will follow.
- The energy should completely drain from the monks and they will
stop healing. They will later die due to famine. This will also
leave the dervishes and warriors at very low health.
- Once the monks have died, the other Margonites should be easy
to kill using a similar method, although once the dervishes and
warriors have died it will be impossible to kill other Margonites
because Sympathetic Visage only triggers when you get hit in
melee.
- The tank can pick up his/her loot whenever he/she chooses and
can pull the Margonites away so that the ranger can pick up his/her
loot.
[edit] Variants
- If the tank has rank 5 or higher Lightbringer, he/she should
use a radically different build since he/she will be taking 0
damage from the Margonites. This also allows for a 2 man farm for
all of the City of Torc'qua and The Foundry of Failed
Creations. An example of this build would be:
- The ranger could put some attribute points into Beast Mastery and
bring Edge of Extinction to speed up the farming
a bit.
- The ranger could bring Sunspear Rebirth Signet with
the small hope that, if the tank dies, he can be resurrected and
the build can restart. This is near impossible due to the fact that
the Margonites will rush the area before you have time to set up
again.
- The ranger could bring some running stances such as Storm Chaser, Dodge, and Natural Stride to
pick up loot.
- The tank could also be a Mo/W who uses "Fear
Me!" to drain energy instead of Sympathetic Visage and uses Balanced
Stance or Dolyak Signet to prevent knockdown while using
Spell Breaker. The build should be something similar to this:
The "Fear Me!" variant in action
-
- To effectively use this build, it is advisable to set the
button to use "Fear Me!" to something easily pushed.
This variant of the build only works in the City of
Torc'qua or any other place with massive (20 or greater) mobs.
The main advantage to this over the Visage build is that it does
not require melee attackers to energy deny. If you have
Lightbringer rank 5 or higher, replace Mending with "For Great Justice!" or Blessed
Signet. Auto-attacking is also a good idea to more quickly gain
adrenaline for "Fear Me!".
- This is a very difficult build for the tank to perform. It
should only be attempted by someone who has a large amount of 55
farming experience.
- This build can be used with a Mo/Me or Mo/W and a ranger hero, although it requires more
concentration and is more difficult.
- If you are just learning the build, it might be a good idea to
try staying alive before trying to kill anything.
- Video of this build being ran can be seen here - http://www.youtube.com/watch?v=OxOgT7shDfg