Build:Rt/any Tyrian Restoration Ritualist

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

Contents

A healing ritualist build to be used as substitute for a monk as solo healer in the pre-Ascension missions and as a substitute for one of the monks in the later tyrian missions.

[edit] Attributes and Skills

RitualistRitualist / Any Attribute Rank
Restoration Magic 12 + 1 + 1
Spawning Power 12 + 1
Mend Body and Soul

Mend Body and Soul

Vengeful Was Khanhei

Vengeful Was Khanhei

Weapon of Warding

Weapon of Warding

Resilient Weapon

Resilient Weapon

Wielder's Boon

Wielder's Boon

Weapon of Shadow

Weapon of Shadow

Recuperation

Recuperation

Flesh of My Flesh

Flesh of My Flesh

[edit] Equipment

  • Armor: Really any armor will do, but best would be Emissary's Armor or Oracle's Armor.
  • Weapons: A weapon with 20%/20% on restoration, for example Orosen's Staff. A secondary +energy weapon set is helpful.
  • Runes are not strictly needed for the build, but a superior Restoration rune can be used.

[edit] Usage

The build relies on the fact that in almost all Tyrian missions, the damage capability of monsters relies mainly on physical damage, with some degen mixed into it. Spell damage is rare, as are devastating hexes.

Recuperation is an incrediblely cheap mass heal and should be put down before any serious encounter. The main healing combination is (depending on the type of damage faced) Weapon of Warding/Resilient Weapon/Weapon of Shadow + Wielder's Boon. In combination with Recuperation, the weapon spells give the target health regeneration equal to that of Healing Breeze, while having the additional block/armor/blindness bonus. They also make Wielder's Boon a very cheap direct heal. Harmless conditions (e.g. cripple) should not be removed, but used to trigger Resilient Weapon.

Use Mend Body and Soul only in emergencies or to remove vital conditions (e.g. blind on warriors). Don't overheal and rely on Recuperation to heal light damage.

Vengeful Was Khanhei is the self-protection in the build. Together with the correct of the weapon spells and recuperation, it lets you almost tank damage like a stance warrior. If Vengeful runs out and you are still targeted, use Weapon of Shadow just before it ends, that will protect you till Vengeful is recharged again. Against pure melee monsters, Vengeful can also be used to speed up killing: The Ritualist runs in first, getting all aggro and dealing substancial damage with vengeful, while having all energy to heal himself.

Unlike monk resurrection spells, Flesh of my Flesh can be used mid-combat (unless the Rt is currently targeted or someone is dying of course).

[edit] Counters

  • You cant remove hexes, so if you encounter strong hex monsters that do not rely on degen hexes (rare in Tyria), you need someone else in the party to bring a hex removal.
  • Some monsters use Concussion Shot, which is dangerous to you, since your condition removal has a one second casting time.
  • Pure spell damage is hard to counter (but rare in Tyria).

[edit] Notes

If being played in combination with a healing monk, a Ritual Lord will likely be more effective. But this build enables the Ritualist to be both solo healer and protect single suidicial team mates (unfortunatly not rare in Tyria) and it does not suffer the weaknesses of Ritual Lords (can be disabled by enchantment strip, interrupts). Besides Ritual Lord gets boring to play very fast.


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