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This Ritualist
Restoration build uses Attuned Was
Songkai to create a whirlwind of healing and support, and is
very effective at energy management. It is usually coupled with at
least one Monk and aims to
help save fading life and to ease their job.
[edit] Attributes and Skills
[edit] Equipment
- Halcyon's Armor for maximum energy or Mystic's
Armor (you will be spamming skills constantly). You will
usually not gain the effects of any equipped weapons.
- No weapons or foci (see usage).
- +15 energy -1 regen Restoration Focus and 20% recharge wand
(see usage).
- At 16 Spawning Power, Attuned Was
Songkai provides 53% reduction in spell/ritual costs. For 5
energy spells, the game rounds down to 2; for 10, to 5; and for 15
it rounds to 7. Note because it reduces cost you can begin
casting the spell/ritual as soon as you have the reduced
cost, not the regular cost.
- Your weapon and/or focus item are not used when Attuned Was
Songkai is active. When a battle begins, you start with Attuned Was
Songkai, which fills your hands. It is recommended to switch to an
empty weapon slot for this build most of the time. Attuned Was
Songkai causes you to stop holding your weapons, which can have
the same negative energy effect as switching to weapons with no
energy bonus.
- Although you begin holding weapons again as soon as Attuned Was
Songkai ends, if you cast it at only 10 energy with your weapons
equipped you will receive a lot of negative energy, making you wait
a dangerous amount of time with 0 energy. You only have no items in
your hand for 15 seconds (Attuned Was Songkai lasts 45 seconds,
recharges in 60), after which you re-cast it. One trick to get by
this is to swap for a +15 energy -1 regen focus for that time, to
cast one or two spells, then swapping back to the empty slot
before re-casting Attuned Was Songkai.
- Soothing Memories also helps with energy management. The spell
costs 2 energy while holding Songkai's Ashes and returns 3 energy
because you are holding an item, resulting in a free heal.
- Use Recuperation immediately after Attuned Was
Songkai when a battle begins. Recuperation, if placed in a safe
location, will usually last the whole battle. Recuperation also
greatly takes pressure off monks, because it fixes small healing
tasks and counters weak degen, such as that from Bleeding.
- If Attuned Was Songkai ever fast recharges, either from weapons
or a Morale
Boost, do not re-cast it until it's effects are about to fade.
Heal someone instead, or save if for the next battle. It is
sometimes smarter to not re-cast it if the battle is only going to
last another 10-15 seconds or so, because you need it recharged for
the next battle.
[edit] Counters
[edit] Variants
- Resilient Weapon can be replaced with Signet of
Capture, a Celestial Skill, or something else your party
needs.
- A Rt/Me variant of this build uses Arcane Echo to copy Soothing
Memories for a spin of free heals. Arcane Echo, however, still
costs 8 energy to cast. This build can be less effective if you
don't compensate for Arcane Echo's downtime.
- Spirit
Light is effective in PvE, where you rarely have to move away
from your Recuperation Spirit. Resilient
Weapon or either of the other healing spells can be replaced in
this situation.
- Flesh of My Flesh can be swapped for a
better Resurrection skill, such as Rebirth if you're a monk secondary. Resurrection Signet is usually a better
choice in areas where there are many bosses that can recharge it,
or at times when fast, in-battle resurrection is crucial.
- Replace Resilient Weapon with Ghostly Haste to
keep Attuned Was Songkai up indefinitely.
- Switch to Ranger secondary to use Serpent's Quickness
immediately before (or during) the casting of Attuned Was. That
will make Attuned match Serpent's 45 second recharge, allowing you
to keep Attuned up indefinitely.
- Replace Weapon of Warding with Wielder's Boon.
Use boon on any targets under resilient weapon. Do not use with Vengeful
Weapon since it will be likely removed very quickly.
- This build is incredibly resilient as it is, so two superiors
are easy to use. In that case, use a headgear for restoration
instead of spawning. The difference between 15 and 16 on Spawning
Power will not affect the cost reduction on 5 or 10 energy spells,
and the 16 Restoration will make your spells much more
effective.
- You must be standing near your spirit (or any allied spirit)
for Mend Body and Soul to purge a condition.
Note this is you, and not your target that needs to be near
one.
- Note that picking a new weapon set from your hotkeys, or
equiping any weapon or off-hand will cause you to
drop Songkai's Ashes. Teleporting, Shadow Stepping, and dying also cause you to drop
the Ashes. You do not, however, drop her Ashes from being
interrupted or knocked down. Dropping her Ashes has no effect other
than to make you less effective.