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This Ritualist
build is designed to support the party with 5 energy heals while
dealing damage. Offering of Spirit is used to help
maintain energy, while Spirits are used to make some spells in this
build more effective. This build should be paired with at least one
Monk.
[edit] Attributes and Skills
- Optional slot
- You can use another Spirit if you're worried about Recuperation
being killed or if you expect your party to be moving around a lot.
- Life or Destruction can be
added because of their fast recharge. However, they only last 20
seconds.
- Bloodsong can
also be added. It's cheap, has a long duration, has a fairly fast
recharge, and steals health making it useful.
- Another Weapon Spell can be used to counter Health
Degeneration, or to steal health.
- Another Healing Spell is recommended when you are more relied
on for healing or are in an area with high level creatures.
[edit] Equipment
- Before battle cast Recuperation, followed by Offering of
Spirit to gain back energy.(Note: If you are useing multiple
spirits spread them out to help protect them from AoE)
- Be sure to stay within earshot of one your spirit(s) or this
build will not be as effective.
- Keep your party between the enemies and the Spirits if
possible.
- Mend Body and Soul should be used both to
heal party members, and remove conditions.
- Use Spirit
Light as a basic heal/spike heal.
- Use Offering of Spirit whenever is becomes available.
- When your not healing the rest of your party, cast Ancestors'
Rage and Splinter Weapon on the Tank.
- While moving to your next battle, spam Splinter Weapon on every
member of the party.
- If a party member dies, ressurect him/her with Flesh of My
Flesh.
- Constantly maintain Recuperation. Try to place it out of combat
to increase its odds of survival.
[edit] Counters
[edit] Variants
- You can take a Monk
secondary and
- Use Remove
Hex or Holy
Veil if you need to remove dangerous hexes from party
members.
- Replace Flesh of My Flesh with Rebirth if you fear team wipe outs.
- If you use Bloodsong for Optional slot. It is recommended that
you also trade one of your heals out for Spirit Transfer
as they work well together. Bloodsong's attacks steal health so it
can gain back the health it loses from Spirit Transfer.
- Signet of Spirits can replace Offering of
Spirit, however your energy gain will be reduced. This is only
recommended if you don't have Offering of Spirit.
- If you use Signet of Spirits you can go Mesmer secondary and
add Mantra of Signets to recharge it
instantly.
- Spirit Rift
can be added for more damage, but you'll have to switch between
your party and monsters.
- You can replace Recuperation with a Spirit with a faster
recharge if you have to move around a lot.
- Consider all skills listed under Optional in Variants.
- You can replace your Channeling and Restoration Runes with
Major Runes to make Splinter Weapon and Offering of
Spirit more effective.