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This build is about supporting and protecting casters while
allowing damage dealers to eliminate opponents through using
Wanderlust and Shadowsong to keep enemies at bay.
[edit] Attributes and skills
- Optional skills should be a self heal, Troll Unguent works
well, but its long cast time is undesirable to some.
- Doom was suggested and
can be used for added damage to help your group's damage
output.
- Draw Spirit
can be helpful in fast moving environments.
[edit] Equipment
- Armor:: Any armor really works, energy management shouldn't be
an issue but never hurts.
- Weapons:: Insightful Communing Staff of Fortitude or Hale, the added health cushion
comes in handy.
- Put Boon of Creation on yourself at the start of
the match and keep renewing it as needed, its recharge is slightly
less than its duration so use that as a guide.
- Activate Serpent's Quickness just before you
complete your first ritual.
- Put down Wanderlust first, then Shadowsong
- Other spirits down in any order
- Maintain Boon of Creation and keep dropping spirits
as soon as they're recharged
- Exception:: Pain lasts
much longer than its recharge so judge that as needed
- Try to always have Serpent's Quickness on before dropping Wanderlust,
otherwise there's a large gap where you won't have it.
[edit] Counters
- Interrupt Rangers and Mesmers can trash this build, if
you find you're being interrupted try dropping Union first, and hope they interrupt that, then
put down Shadowsong or Wanderlust when they don't have an interrupt
ready.
- Diversion can
also do some damage to this build, so take note when it's on you,
and what you're casting next. Pain is the best to cast to take Diversion away because of
the shorter recharge and long life span.
[edit] Variants
- Spirits can be changed out; Earthbind may be preferred by some to keep them on
the ground after Wanderlust.
- Subclass can be changed to Mesmer and use Mantra of Concentration or Mantra of
Resolve to foil interrupts but the recharge time hurts this
build a lot.
- Add Brambles and
make sure you are using Devona, knockdown Heroes, or knockdown based party members for a great
time. If you can get another party member to add Lacerate lots of things will
die really quickly.
- If you want to have a higher damage output you may want to put
in Bloodsong
instead of Union.
- In Luxon vs. Kurzicks you can sub Draw Spirit in for Resurrection Signet because your teamate
will be revived quickly and Draw Spirit will enable you to bring your spirits
to the front lines faster. Also when your doing this instead of
putting Draw
Spirit in the optional spot you can put a healing spell like Spirit Light in
there.
- For TA when you are certain you will have a dedicated healer
this build deals more damage and disrupts the enemy much more.
Casting is same as standard build, right down the line.
- Boon
of Creation is essential for energy management, make sure it's
on at all times.