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The Explosive Creation build deals damage throughout and
upon the creation, life, and death of animated minions. This build
takes advantage of Spawning Power's ability to affect minion
creation as well as spirits.
[edit] Attributes and Skills
[edit] Equipment
- Use Rotting
Flesh to start spreading damage if you do not have minions or
when there are no corpses.
- Keep Boon of Creation and Explosive
Growth up when creating minions.
- Create a Flesh Golem when you do not have
one.
- Create Bone Minions when you already have a
Flesh Golem. This doubles the Explosive Growth damage and provides
two targets for Death
Nova. With Boon of Creation, this skill almost entirely
recovers its energy cost upon successful cast.
- In PvE, if you still have minions before a battle, activate Signet
of Creation, cast Death Nova on all of them, and rush them into
battle, preferably near a large group of enemies. The Signet should
keep most or all of them alive to attack your foes for up to 30
seconds, and then kills them all simultaneously, activating Death
Nova's explosions.
- Use Blood of the Master to keep minions alive
between battles.
Check General minion mastery guide for
an in depth discussion of minion usage.
[edit] Counters
- Remove the enchantments upon which the build depends.
- Exploit the corpses with faster-casting Necromancer skills.
- Use Smiting Prayers, which double damage against
undead creatures.
- Use high-level magical Area of Effect damage against the low-level
minions before they come into Death Nova range.
[edit] Variants
- Use Bone Fiends, Vampiric Horrors, or Bone
Horrors instead of minions for longer lasting undead
followers.
- Use Spirit Channeling to provide energy for
creating a constant supply of Bone Fiends or Horrors and fund Blood
of the Master.
- Attuned Was Songkai may also be used for
energy management when focusing on higher cost undead animations,
but keep in mind it negates all weapons and off-hands while being
held.
- Add quickly recharging spirits such as Destruction and use Rupture Soul,
possibly drawing them into position with Draw Spirit allowing
you to deal damage on creation and destruction of the spirit.
- Use Taste
of Death instead of Signet of Creation to focus on killing off
specific minions, specifically the Flesh
Golem to create a new one, to trigger Death Nova when required,
and to self-heal.
- Use Generous Was Tsungrai with a few extra
points towards Restoration when low on health and immediately drop
to heal.
- Reduce Spawning Power, increase Restoration, and add spirits
such as Recuperation to help your teammates and minions
last longer.
- If a resurrection skill is necessary, leave out either Blood of
the Master or Rotting Flesh. If you increase Restoration,
take Flesh of My Flesh.
- Switch out Rotting Flesh for Bitter Chill for spammable damage, Vile Miasma for
damage and degen, or Deathly Swarm for groups of enemies.
[edit] Nightfall Variations
- Swap out Blood of the Master for Spirit's Gift and
Rotting Flesh for Putrid Flesh, for disease/degen on your foes and
healing/condition removal for your minions.
- Swap out Flesh Golem for Reclaim Essence for superior Energy
management or areas with heavy Enchantment removal. Or, Jagged Bones makes
every allied minion an "exploitable corpse", ensuring an infinite
source of bomb material, another activation of Explosive Growth,
and another source of degen via Bleeding.