Build:R/D Thorns Runner
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A running build based around leaving your enemies in the dust by combining speed buffs and Veil of Thorns to Cripple them and get out of the fray, leaving you practically unscathed. Even effective against Rangers, Paragons, and casters despite their longer range. It can run anything up to the Crystal Desert in Tyria, which it has some trouble with. Can generally run level 22 and under areas.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Wilderness Survival | 2 + 1 + 3 |
Expertise | 12 + 3 |
Earth Prayers | 10 |
Wind Prayers | 8 |
- See 'Variants' for the 'Optional' slot skills.
[edit] Equipment
- Armor:
- Druid's Armor, for the extra energy.
- Weapons:
- A Stalwart Carapace Shield from Yorik Warblade and a Axe or Sword with +5 Energy, and +30 Health.
[edit] Usage
- Enter Serpent's Quickness, to lower the recharge time of Veil of Thorns, so you can use it back-to-back.
- Cast Veil of Thorns, your optional skill, and Vital Boon and enter Dodge, Zojun's Haste, or Featherfoot Grace for your speed buff. Dodge or Zojun's Haste would probably be better for now.
- Cycle through the other two speed buffs.
- Cast enchantments at less populated areas since you have to stop to cast. Veil of Thorns may be the only exception.
- Use Troll Unguent as a heal.
[edit] Counters
- Getting stuck, just like in any running build.
- Enchantment removal may pose a threat.
[edit] Variants
Optional:
Elite
Non-Elite
An Elite not to use
- (You will block their attacks, thus not crippling them)
[edit] Notes
This build does not require an elite. There is simply not a single elite that would be in any way useful in this build. Mel's Resil and VoS are in variants for a reason: they aren't terribly important.