Build:E/any Mind Shock Spiker
From GuildWiki
![]() |
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe. |
![]() |
This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
|
This Mind Shock Spiker shines in an adrenaline team in TA or GvG. To spike, this Air ele uses Mind Shock to KD them while doing considerable damage. Besides being able to KD people on demand, this spiker can - and should - blind melee foes to slow adrenaline gain or to stop an attack skill.
[edit] Attributes and Skills
![]() |
Attribute Rank |
---|---|
Air Magic | 12 + 1 + 1 |
Energy Storage | 12 + 1 |
Optional:
- Draw Conditions (Flag Stand/Flag Runner/Organized TA)
- Aegis (Flag Stand/Flag Runner)
- Convert Hexes (Flag Stand/Runner)
- Storm Djinn's Haste (Flag Runner)
- Windborne Speed (Flag Runner)
- Glyph of Restoration (RA/TA/AB/CM)
- Enervating Charge (General Usage)
- Lightning Bolt (General Usage)
- Grasping Earth (Relic Runner/Flag Runner)
- Feigned Neutrality (General Usage/Ganking)
- Gale (General Usage)
- Ward Against Melee (Organized PvP)
[edit] Equipment
- Armor
- Armor of Choice
- Minor Runes of Air Magic and Energy Storage
- Weapons
- Main set: 2 times 20% to halve casting time of item's attribute (air)
- +5 Energy Sword of Fortitude and +30 Health Air Focus for extra Energy and Health, should be equiped all the time versus spike teams.
- +42 energy -2 energy regen set highly recommed
[edit] Usage
- Before you engage in battle cast Air Attunement, you should try to keep this enchantment up at all times.
- Help in spikes with Mind Shock followed by Lightning Strike or Lightning Orb. Only use the latter one if you're near your target.
- If you're sure that you can deal with the Exhaustion form Mind Shock, consider using it to interrupt foes or to prevent kiting. Still, your max energy should stay above 40.
- If you need to spike an ele, don't use Mind Shock: instead you should use gale (if you have it).
- You can use Lightning strike for pressure.
- Between spikes blind opposing physical foes. Try to blind warriors and assassins right before they use an Attack skill.
[edit] Counters
- Interrupts
- Removal of Air Attunement
- A Melandru dervish - or a warrior that can't be blinded easily - bashing on you forcing you to kite.
- General anti-caster hexes or spells.
[edit] Variants
Gank variant: