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test
Skill details
Enervating
Charge |
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Target foe is struck for 5...41 lightning
damage and suffers from Weakness for 5...17 seconds. This spell has
25% armor penetration.
Air Magic |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
Lightning Damage |
5 |
8 |
11 |
14 |
17 |
20 |
23 |
26 |
29 |
32 |
35 |
38 |
41 |
44 |
47 |
50 |
53 |
56 |
59 |
62 |
65 |
68 |
Weakness |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
[edit] Acquisition
Skill
Trainers:
Hero Skill Trainers:
- For anti-warrior builds, weakness is an essential condition you
will need to incorporate into your spells. This spell serves that
need. Furthermore, it combines particularly well with the Earth Magic spells Stoning and Glowstone.
- With the change to the condition weakness, this is an effective
skill to help lessen the effectiveness of skills carried by any
profession.
[edit] Related skills