Build talk:E/any Mind Shock Spiker
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Build talk:E/any Mind Shock Spiker/Archive
Archived on request — Skuld 15:04, 1 April 2007 (CDT)
[edit] Rate-a-build
Please test and vote on new builds. Testing is encouraged but not required.
Favored:
- Tested in TA, very viable build. -
(Abedeus) 14:24, 3 April 2007 (CDT)
- Of course this viable.. honestly.. — Skuld 17:23, 5 April 2007 (CDT)
- Tested, works reasonably well. -Punjabprince 18:51, 12 April 2007 (CDT)
- "Duh." :P -Auron
12:01, 13 April
- No real fan of 'ele hardcore', but this is two thumbs up! —SigmA
12:05, 13 April 2007 (CDT)
- Basic, but effective. Tycn 00:30, 15 April 2007 (CDT)
- Hurray for Adrenaline spikes, tho i don't see why you'd put lightning orb into it, if you already have mind shock as a spike(yeah, otherwise ur damn early with orb or damn late with orb). UnexistNL
- Of course I'll favor something that Solus unfavors. -
Krowman (talk • contribs) 01:33, 26 April 2007 (CDT)
- Just plain works Dark Morphon 05:30, 26 April 2007 (CDT)
- Winning vote! Well, this is the tenth favored vote, and even though there are 9 unfavored votes, 2 of them are striked, so 10-7 woot!--Swift Thief 19:30, 26 April 2007 (CDT)
Unfavored:
- Build:E/any Air Spiker. Different
elite and a optional slot. No syngery, no point to Mind Shock, and
not even a decent spike. Sorry to sound negative but a different
elite means nothing. Solus
04:37, 4 April 2007 (CDT)
- I was aware of that Air spike build, but since that build used another elite and since that build isn't used in the same circustances, I "made" this one. Back to your arguments: imo, there's plenty of synergy: GoLE + 2* 15 energy spells, a KD + a projectile attack, etc. About the damage: the total damage of Mind Shock is the same as Invoke Lightning, Lightning Orb and Lightning Hammer (unless you use it when you're low on energy, but that shouldn't happen), thus I have no idea what you're talking about when you said that there is no spike. Last, the KD caused by Mind Shock is extremely useful in spikes since that way you don't really need a hammer war anymore thus you can use a character with a stronger spike (it should be clear that if you want a hammer war anyway, this build isn't the best choice) and the low cost and low recharge is important in TA (where the exhaustion is less important). --Blame 10:45, 4 April 2007 (CDT)
--—Striked at voter's request. Tycn 22:03, 24 April 2007 (CDT)Cheese Slaya (Talk) 20:59, 4 April 2007 (CDT)
- Dual Attunement and Invoke spikers > this. --NYC Elite 17:21, 5 April 2007 (CDT)
- I have to say I don't like this either. Too vanilla. LoyalSoldier 03:15, 6 April 2007 (CDT)
mind shock is good for ganking, not flagstance. And this is not a gank build. Phool 11:57, 13 April 2007 (CDT)...I should really read the whole page more carefully, didn't see the second one. Scratch vote. I don't think the gank one is amazing though so I'll abstain.- this build already exists only that version WORKS better than this...Woefpoef 10:12, 14 April 2007 (CDT)
- Varient of the Air spiker build. no need to have another. -X H K
- Not good for beginners. Spamming Mind Shock and high energy cost spells with just one attunement (yea I know the glyph, but one can still run low)... Sorry, Gale /Shock + Lightning Hammer/Orb is almost the same... just 2 seconds more. Besides, Dual attunnement spiker can do pretty much the same damage. But if you want it, use it, just be careful. Did you know Mind Shock can be avoided easy? Another elementalist or a +15 energy/-1 energy regeneration focus and you're done with it. --Flameseeker Mage 09:26, 25 April 2007 (CDT)
- Not really used to much effect in GvG. Works, but doesn't
require so much points into Air. Bsurgers and Trident spammers play
more into the utility role that eles make in GvG. E/Mo Mind Shock
w/ Mending Touch, Storm Djinn's, etc... usually work better for a
ganking role. Half a build, rly. — Rapta
(talk|contribs) 17:35, 25 April 2007 (CDT)
[edit] Discussion
Common used in TA spike groups but less used in GvG because of other options, still it's a versatile character. Combo's well with BoA Assassins.
Why R-a-b is so...strange? What's with noinclude? -
(Abedeus) 04:27, 2 April 2007 (CDT)
- Incorrectly placed. User:Blame linked directly to the template,
instead of using it normally. Don't edit the template, btw. -Auron
04:30, 2 April 2007 (CDT)
no ward against melee? — Skuld 14:28, 3 April 2007 (CDT)
-
- Oops, forgot that one. Added (not that it really matters anymore).
You guys fail at ele hardcore — Skuld 09:43, 6 April 2007 (CDT)
About Invoke spikers being better: that's just false in a lot of cases. In TA, for example, Invoke Lightning is just plain bad since the AoE effect hardly matters and because you would need to run a hammer or an additional dom mes to spike, which would reduce the damage. Like I said, Mind Shock shines because of the quick (it casts twice as fast as invoke lightning) damage (2*50) and shutdown (2 secs knockdown). The only advantage of Invoke is that you can evade the exhaustion and that it might spike several people (which is useful in a large aoe spike, but not when you want to spike one guy at a time), both aren't important in TA, at all. GvG is a slightly different story, still mind shock does what it should do and it's certainly viable in several builds. Keep in mind that mind shock can be used outside of a spike (unlike invoke lightning, which recharge limits its use) and that you can use it as an afterspike. Plus, a mind shock ele is always better at splitting than an ele wich uses invoke lightning, if only because of the extra utility slot. --Blame 05:00, 15 April 2007 (CDT)
[edit] Alright
The build's been changed, feel free to strike my vote. Too
generic though, this a slight variant of the mind shocker I use
when I feel like going ele, and nothing special.— Cheese Slaya (Talk) 19:47, 24 April 2007
(CDT)