Build:A/R Melandru's Resilience Totem Axe Farmer
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable. |
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This is a simple method to farm the Root Behemoths in The Falls to obtain the unique item, the Totem Axe.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Dagger Mastery | 11 + 3 + 1 |
Shadow Arts | 9 + 1 |
Critical Strikes | 4 + 1 |
Wilderness Survival | 10 |
[edit] Equipment
Any armor set will do as long as it is the maximum armor level (such as found in Kodash Bazaar and Kaineng Center). Most commonly used would be Shrouded Armor. Daggers of Xuexao work well.
[edit] Usage
- Start in Ventari's Refuge which is south from Quarrel Falls through Silverwood and Ettin's Back. Exit and head south towards the Reed Bog. Along the way you will encounter the conditions Bleeding and Burning. Use Troll Unguent or Melandru’s Resilience to counter this. Dark Escape when Melandru’s is recharging. Don’t use them together as they are both Stances and will cancel each other out. This is an easy run and won’t cause too much trouble.
- When you enter the Reed Bog there are two ways you can go. If you decide to go south west you will find this much easier than if you head directly south as you won’t encounter as many creatures along the way. In this area you will only get conditions such as bleeding, poison and cripple. Use your Troll Unguent or Melandru’s when needed and watch out for Moss Scarabs. You can basically run through this area with minimal trouble. Head south to find the portal into The Falls.
- You will meet all conditions, explained in the Enemy notes, here. When conditioned use Melandru's Resilience or Troll Unguent. When you come accross Jungle Trolls just run past them making sure you have enough space to get past. The Jungle Skales drop Gold and Blue items quite often so you might want to kill them. Use your Feigned Neutrality in an emergency. Unsuspecting Strike, Fox Fangs and Twisting Fangs help speed the process up. When you come accross Wind Riders just alternate between Dark Escape and Melandru's to get past them. If you want to attack them then kill 3 at a time and run to regen health. The Wind Riders also drop a green item named Forgotten Fan.
[edit] Enemy Notes
- Jungle Skale use the skill Rotting Flesh which gives you a health degen of -4. Using Melandru's Resilience nearly negates this and gives you +1 energy, so they shouldn’t cause any damage to you.
- Stay away from these creatures as they are dangerous in large groups. They use the skill Power Attack which causes a lot of damage and patrol the area in large numbers. You will be passing by these groups on the way and using dark escape is the best way to avoid them. Be careful when running around them as a few of the pathways are quite narrow and getting trapped is not an option.
- These creatures are nothing but an annoyance in this area. The only thing they have that causes damage to you is the skill Holy Wrath. The best way to deal with these creatures is to draw them away from the Root Behemoths and try to kill them one at a time. It’s possible to kill them in groups of three but it takes a while. Even when they are drawn away, they still tend to run around in circles (if there is more than one) to avoid you and heal themselves or to be healed by another pod. Notice they run around in Clockwise direction, if you manage to body-block them against a wall on your right hand side, it will speed up the killing by a lot.
- The Maguuma Hunter uses a skill called Hunter's Shot to inflict Bleeding. They also lay down flame traps to inflict Burning which is also a Condition. The Burning Condition doesn’t last very long and the Bleeding can be negated with Melandru's Resilience.
- The Maguuma Spider uses the skills Pin Down and Apply Poison to slow you down on the run towards The Falls. Using Melandru's Resilience will negate this and followed up with Troll Unguent you shouldn’t have a problem with them.
- These creatures are in the same location as the Maguuma Spiders. Using Troll Unguent works well in this area.
- Root Behemoths are easy enough to kill as long as you clear out the Life Pods first.
- The Wind Riders are dangerous in large groups and inflict health degen of -5 by using the skill Conjure Phantasm. Melandru's Resilience will reduce this to -2 and give you energy +1 but the Wind Riders interrupt your skills which also includes Feigned Neutrality and Troll Unguent. From experience you can kill up to 3 or 4 in a row and then run away to regenerate health. In smaller groups of Wind riders it is possible to get them to "use up" their interrupts. Simply cast skills multiple times to get the Wind Riders to use their interrupts. Then you will have a safe amount of time to activate Troll Unguent to heal or Feigned Neutrality to run away from them.
[edit] Counters
While this build is generally quite effective and safe, it will have a hard time against monsters, such as the Wind Rider, which use Cry of Frustration to interrupt the healing skills. Wind Rider also use Shatter Enchantment which can be a problem if you have Feigned Neutrality on or use to give yourself a boost before running away.
[edit] Variants
Please put here if you want.