From GuildWiki
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On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
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This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
This build was voted unfavored for the following reasons:
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The Cyclone Daggers build uses blocking to avoid damage and uses
Palm Strike to get straight to Death Blossom , which does area
damage like cyclone axe.
[edit] Attributes and Skills
[edit] Equipment
- Armor of your choice
- Vampiric daggers 15^50 of Fortitude/Defense
- Recall is used on ally before you start your chain and are
about to go in.
- Serpent's Quickness is to be used right before your skill chain
starts to help with Palm Strike's recharge time of 10 seconds and
Death Blossom's 12 second recharge.
- Hit target with Palm Strike then Death Blossom.
- Palm Strike hits even when blinded/hexed as it is a touch
skill. Do beware of Diversion though.
- Nine Tail Strike is reserved for when you know the target
evades or blocks attacks.
- This is affected by blind and hexes
- Use Critical Defenses when it is possible to block damage that
may hit you.
- This does not make you invincible. Remove Recall when you are
truly in danger.
- Troll Unguent is used when recovering in the safety of casters.
Do NOT use this when attacking, you will likely be interrupted due
to 3 second activation time.
[edit] Counters
- enchantment removal
- interrupts
- hexes
- blind/weakness
- Signet of humility
[edit] Variants
- Exhausting Assault instead of Nine Tail
Strike would fare better versus casters that aren't clumped.
- Antidote Signet instead of Serpent's
Quickness if speed is not so much a concern, if blind spam is
common in the area.
- 13 critical strikes for 3 energy breakpoint
- 12 dagger mastery for full weapon damage
- 10 wilderness for +8 health regeneration breakpoint