Build:A/R Cyclone Daggers

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • lack of focus

Contents

The Cyclone Daggers build uses blocking to avoid damage and uses Palm Strike to get straight to Death Blossom , which does area damage like cyclone axe.

[edit] Attributes and Skills

AssassinRangerAssassin / Ranger Attribute Rank
Critical Strikes 11 + 1 + 1
Dagger Mastery 11 + 1
Wilderness Survival 10
Critical Defenses

Critical Defenses

Palm Strike

Palm Strike

Death Blossom

Death Blossom

Nine Tail Strike

Nine Tail Strike

Serpent's Quickness

Serpent's Quickness

Troll Unguent

Troll Unguent

Recall

Recall

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Armor of your choice
  • Vampiric daggers 15^50 of Fortitude/Defense

[edit] Usage

  • Recall is used on ally before you start your chain and are about to go in.
  • Serpent's Quickness is to be used right before your skill chain starts to help with Palm Strike's recharge time of 10 seconds and Death Blossom's 12 second recharge.
  • Hit target with Palm Strike then Death Blossom.
Palm Strike hits even when blinded/hexed as it is a touch skill. Do beware of Diversion though.
  • Nine Tail Strike is reserved for when you know the target evades or blocks attacks.
This is affected by blind and hexes
  • Use Critical Defenses when it is possible to block damage that may hit you.
This does not make you invincible. Remove Recall when you are truly in danger.
  • Troll Unguent is used when recovering in the safety of casters. Do NOT use this when attacking, you will likely be interrupted due to 3 second activation time.

[edit] Counters

  • enchantment removal
  • interrupts
  • hexes
  • blind/weakness
  • Signet of humility

[edit] Variants

  • Exhausting Assault instead of Nine Tail Strike would fare better versus casters that aren't clumped.
  • Antidote Signet instead of Serpent's Quickness if speed is not so much a concern, if blind spam is common in the area.

[edit] Notes

  • 13 critical strikes for 3 energy breakpoint
  • 12 dagger mastery for full weapon damage
  • 10 wilderness for +8 health regeneration breakpoint
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