From GuildWiki
test
Skill details
Critical
Defenses |
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For 4...9 seconds, you have 75% chance to block. Critical Defenses refreshes
every time you land a critical hit.
Critical Strikes |
0 |
1 |
2 |
3 |
4 |
5 |
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13 |
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18 |
19 |
Duration |
4 |
4 |
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6 |
6 |
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8 |
9 |
9 |
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[edit] Acquisition
Skill
Trainers:
- While an Assassin's Critical Strikes attribute increases your
chance of getting a critical hit greatly, using this skill can
still be chancy unless you have a way of ensuring an even
distribution of critical hits. Fortunately, Critical Strike
and the Warrior skill
Wild Blow can
provide critical hits on demand.
- Critical
Eye and Siphon Strength, which both increase the
Assassin's critical hit rate, are also useful, though less
predictable.
- This combines particularly well with Way of the
Assassin, as both feed each other's requirements.
- Beware Soul
Barbs or other such anti-enchantment hexes while under the
effects of this enchantment, as each critical hit will count as a
reapplication of the enchantment, and will trigger the effects of
the hex.