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This is a simple method to farm the Root Behemoths in The Falls to obtain the unique item, the Totem Axe.
[edit] Attributes and Skills
[edit] Equipment
Any armor set will do as long as it is the maximum armor level
(such as found in Droknar's Forge and Kaineng Center).
Most commonly used would be Gladiator's Armor. Any Sword/Shield
combination should do, as long as you meet the requirement for the
Sword (you have 15 attributes into it) and the Shield (10 into
Tactics).
- Start in Ventari's Refuge which is south from Quarrel Falls
through Silverwood and Ettin's Back. Exit and head south towards
the Reed Bog. Along
the way you will encounter the conditions Bleeding and Burning. Use
Troll Unguent or Melandru’s Resilience to counter this. Sprint when
Melandru’s is recharging. Don’t use them together as they are both
Stances and will cancel each other out. This is an easy run and
won’t cause too much trouble.
- When you enter the Reed Bog there are two ways you can go. If
you decide to go south west you will find this much easier than if
you head directly south as you won’t encounter as many creatures
along the way. In this area you will only get conditions such as
bleeding, poison and cripple. Use your Troll Unguent or Melandru’s
when needed and watch out for Moss Scarabs. You can basically sprint through
this area with minimal trouble. Head south to find the portal into
The Falls.
- You will meet all conditions, explained in the Enemy notes,
here. When conditioned use Melandru's Resilience or Troll Unguent.
When you come accross Jungle Trolls just Sprint past them making
sure you have enough space to get past. The Jungle Skales drop Gold
and Blue items quite often so you might want to kill them. Use your
Healing Signet in an emergency or when attacking the Life Pods.
Sever Artery and Gash help speed the process up. When you come
accross Wind Riders just alternate between Sprint and Melandru's to
get past them. If you want to attack them then kill 3 at a time and
run to regen health. The Wind Riders also drop a green item named
Forgotten
Fan.
[edit] Enemy Notes
Locations where Root Behemoths can be found in The Falls are marked
yellow.
- Jungle Skale use the skill Rotting Flesh which gives you a health degen of
-4. Using Melandru's Resilience nearly negates
this and gives you +1 energy, so they shouldn’t cause any damage to
you.
- Stay away from these creatures as they are dangerous in large
groups. They use the skill Power Attack which causes a lot of damage and
patrol the area in large numbers. You will be passing by these
groups on the way and using sprint is the best way to avoid them.
Be careful when running around them as a few of the pathways are
quite narrow and getting trapped is not an option.
- These creatures are nothing but an annoyance in this area. The
only thing they have that causes damage to you is the skill Holy Wrath. The best
way to deal with these creatures is to draw them away from the Root
Behemoths and try to kill them one at a time. It’s possible to kill
them in groups of three but it takes a while. Even when they are
drawn away, they still tend to run around in circles (if there is
more than one) to avoid you and heal themselves or to be healed by
another pod. Life pods will ALWAYS run along the side of a wall,
thus making it very easy to bodyblock any runners
- The Maguuma Hunter uses a skill called Hunter's Shot to
inflict Bleeding.
They also lay down flame traps to inflict Burning which is also a Condition. The Burning
Condition doesn’t last very long and the Bleeding can be negated
with Melandru's Resilience.
- The Maguuma Spider uses the skills Pin Down and Apply Poison to slow you down on the run
towards The Falls. Using Melandru's Resilience will negate this and
followed up with Troll Unguent you shouldn’t have a problem with
them.
- These creatures are in the same location as the Maguuma Spiders
and prevent you from using your Healing Signet by using the skills Primal Echoes
and Debilitating Shot. Using Troll Unguent
works well in this area.
- Root Behemoths are easy enough to kill as long as you clear out
the Life Pods first.
- The Wind Riders are dangerous in large groups and inflict
health degen of -5 by using the skill Conjure
Phantasm. Melandru's Resilience will reduce this to -2 and give
you energy +1 but the Wind Riders interrupt your skills which also
includes Healing Signet and Troll Unguent. From experience you can
kill up to 3 or 4 in a row and then run away to regenerate health.
In smaller groups of Wind riders it is possible to get them to "use
up" their interrupts. Simply cast skills multiple times to get the
Wind Riders to use their interrupts. Then you will have a safe
amount of time to activate Troll Unguent and Healing Signet.
[edit] Counters
While this build is generally quite effective and safe, it will
have a hard time against monsters, such as the Wind Rider, which use Cry of
Frustration to interrupt the healing skills.
[edit] Variants
- The wildcards in this build are Sever Artery, Gash, and "Shields Up!". Therefore, it is
possible to change the other skills, depending on your choice of
weaponry in order to fit your specific needs.
- A wise move to add is in the 'optional' slot is "I Will Survive!" which makes you
gain Health regeneration of 3 for each
condition you are suffering for 5-10 seconds. This, combined with
Melandru's Resilience works very well
for resisting health degeneration.
- Replacing "Shields Up!" and the 'optional' slot with Riposte and Deadly Riposte
allows you to make quick work of any Root Behemoth with fewer than 3 Life Pods by attacking one of
the Pods while letting the Behemoth kill itself attacking you.
- Predatory Season can be used right before
attacking a group of Wind Riders. This gives a +5 health every time
you hit with an attack and reduces your healing by 20%. This does
not affect Troll Unguent's regeneration effect. Your Healing
Signets will be interrupted anyway. This can also be useful
against the Life Pods as it reduces their healing by 20%.
- This Build can easily be used by a R/W by changing Sprint for any ranger running
skill, such as Storm Chaser.
- With the high Wilderness survival, Apply Poison makes dispatching groups of
life pods an easy task. They love to spam Mend Condition
and will soon exhaust their energy. Just be mindful of your own
energy. In additon to this, wind riders are much easier to fight.
Just use Apply Poison before rushing into battle and make sure not
to use any other skills, just let the poison degeneration do the
work. Usually you will only be able to kill one or two before
sprinting away to heal.
- Adding Final
Thrust for the spike helps on Life Pods - pull one at a time by
barely touching your aggro circle to the behemoth and quickly
backing away.