Build:Team - Heavy Pressure Starter GvG

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The general consensus among users of GuildWiki is that this build is not viable.

Contents

This is a GvG build that is intended to be easy to run for guilds that are just getting into GvG, because of its heavy use of the premade template characters. While being successful with the build may take time getting used to it, it should not be hard for members new to PvP to get the necesary unlocks. The intention of the build is to win through heavy pressure, getting too many targets to low health for enemy monks to be able to keep them all alive.

[edit] Composition

The general structure of the team is:

  • Two Warriors
  • One AoE Smiter
  • One Cripshot Ranger
  • One Tainted Support Necro
  • Two Monks
  • One Runner

While this page will outline a rather specific build, many positions in the build can be replaced for similar effect. As long as you are applying constant heavy pressure, it should still work under the same principle.

[edit] Two Sword Warriors

WarriorMesmerWarrior / Mesmer Attribute Rank
Swordsmanship 12 + 1 + 3
Tactics 11 + 1
Strength 6 + 1
"Charge!"

"Charge!"

Sever Artery

Sever Artery

Gash

Gash

Final Thrust

Final Thrust

Frenzy

Frenzy

Healing Signet

Healing Signet

Hex Breaker

Hex Breaker

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Gladiator's Armor for extra energy
  • Any sword will work, barbed is nice for the extra bleeding duration

[edit] Usage

The warriors' jobs are to spread bleeding around as well as keep up the built in DPS of regular sword attacks. The attack chain of Sever Artery, Gash, Final Thrust should be used to finish targets off. If the AoE smiter is smiting off you, be aware and try to get near as many enemies as possible, especially while you have Balthazar's Aura on you. Also refer to adrenaline spikes later in the article.

[edit] Variants

Having more than one charge is a bit redundant, so one could be replaced with Quivering Blade or another sword attack elite for better DPS. You can also change your secondary to elementalist and replace hex breaker with Shock, a popular option for GvG warriors. If you do this, it is advised that you replace Frenzy with Tiger Stance or another increased attack speed stance, since you won't have a cancel for frenzy.

[edit] AoE Smiter

MonkMonk / Any Attribute Rank
Smiting Prayers 12 + 1 + 3
Protection Prayers 11 + 1
Divine Favor 6 + 1
Reversal of Fortune

Reversal of Fortune

Guardian

Guardian

Air of Enchantment

Air of Enchantment

Zealot's Fire

Zealot's Fire

Judge's Insight

Judge's Insight

Balthazar's Aura

Balthazar's Aura

Smite Hex

Smite Hex

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Ascetic's Armor
  • Smiting staff with +20% enchanting mod or +5 energy sword/axe with +20% enchanting mod and smiting offhand

[edit] Usage

Always keep Zealot's Fire on yourself and spam Air of Enchantment, Reversal of Fortune and Guardian on one of the warriors. Balthazar's aura and smite hex can be used on the warriors for very heavy damage, and Judge's Insight can be used to increase the warriors' DPS.

[edit] Variants

Judge's Insight can be replaced by a number of skills. Draw conditions can be used to help keep the warriors clean, windborne speed can be used to help keep them on their targets, or Scourge healing can be used as a counter to teams that have HP spamming E/Mos.

[edit] Cripshot Ranger

RangerMesmerRanger / Mesmer Attribute Rank
Illusion Magic 3
Expertise 12 + 1 + 3
Wilderness Survival 9 + 1
Marksmanship 9 + 1
Crippling Shot

Crippling Shot

Distracting Shot

Distracting Shot

Savage Shot

Savage Shot

Apply Poison

Apply Poison

Troll Unguent

Troll Unguent

Storm Chaser

Storm Chaser

Distortion

Distortion

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Druid's Armor
  • Recurve bow with crippling or poisoning bowstring

[edit] Usage

The cripshot ranger has a number of jobs. You should spread poison around as well as spreading crippled offensively and defensively. Crippling Shot can be used to take pressure off your team by snaring enemy warriors, as well as crippling enemy targets for your warriors to attack. If the enemy team has an E/Mo spamming Heal Party, it is important to catch it with distracting shot, as HP can be a big problem for heavy pressure. Extinguish is much harder to interrupt, but still possible if you are looking for it. Also look out for aegis and wards, commonly taken measures that can slow down your offense significantly.

[edit] Variants

Storm chaser can be kept to increase flexibility, making the cripshot more mobile and giving you the option of switching it to flag runner if you think the runner will be more useful at the stand, but it isn't really needed. It can be replaced by drain enchantment (useful for taking ether prodigy off E/Mos)a trapping skill, or debilitating shot for extra pressure on enemy monks.

  • Because of skill changes to Distortion, it's become worthless to all but Illusion Mesmers. A skill such as Whirling Defense or Lightning Reflexes would work better and allow for a change of the secondary profession.

[edit] Tainted Support Necro

NecromancerMonkNecromancer / Monk Attribute Rank
Death Magic 12 + 1 + 3
Soul Reaping 9 + 1
Protection Prayers 9
Tainted Flesh

Tainted Flesh

Putrid Explosion

Putrid Explosion

Rotting Flesh

Rotting Flesh

Deathly Swarm

Deathly Swarm

Well of the Profane

Well of the Profane

Draw Conditions

Draw Conditions

Aegis

Aegis

Resurrection Signet

Resurrection Signet

[edit] Equipment

  • Scar Pattern
  • Death staff with enchanting mod or +5 energy sword/axe with enchanting mod and death offhand

[edit] Usage

The tainted's job is keep your team enchanted with tainted flesh. If the other team is not using melee characters, or if the disease isn't spreading to the backline, use rotting flesh to keep the entire enemy team diseased. Use draw conditions to keep the warriors clean, as their DPS is important and can be easily stopped with blind, weakness and crippled. Use aegis when it is available to relieve pressure from the monks. Use putrid explosion as soon as anything dies, as the high damage can turn one kill into a rout, especially when the entire enemy team is being pressured near low health. When you have nothing else to do, spam deathly swarm to deal large amounts of damage

[edit] Variants

While well of the profane can be devastating to the other team, its high energy cost and casting time make it difficult to use. You can replace it with another support skill, such as hex removal, or more pressure, such as rising bile or well of suffering (although in GvG the only way to get enemies into the well is to put your backline there and the warriors will chase them in).

[edit] Two Blessed Light Monks

MonkMesmerMonk / Mesmer Attribute Rank
Inspiration Magic 7
Healing Prayers 8 + 1
Protection Prayers 8 + 1
Divine Favor 12 + 1 + 2
Protective Spirit

Protective Spirit

Blessed Light

Blessed Light

Reversal of Fortune

Reversal of Fortune

Mend Condition

Mend Condition

Signet of Devotion

Signet of Devotion

Gift of Health

Gift of Health

Drain Enchantment

Drain Enchantment

Revealed Hex

Revealed Hex

[edit] Equipment

  • Ascetic's armor
  • Any monk equipment should be fine

[edit] Usage

No different from any other build, the monks' job is to keep the team alive.

[edit] Variants

One monk should replace protective spirit with spirit bond, so that a player doesn't get double prot spirited. One monk may want to switch mend condition for mend ailment to give more flexibility in case of a split. Also consider inspired enchantment (look for Mantra of Recall) and power drain for energy management.

[edit] Air Runner

ElementalistMonkElementalist / Monk Attribute Rank
Air Magic 12 + 1 + 3
Energy Storage 8 + 1
Healing Prayers 10
Lightning Orb

Lightning Orb

Lightning Strike

Lightning Strike

Blinding Flash

Blinding Flash

Enervating Charge

Enervating Charge

Ether Prodigy

Ether Prodigy

Heal Party

Heal Party

Healing Breeze

Healing Breeze

Windborne Speed

Windborne Speed

[edit] Equipment

  • Archmage's Armor
  • +5 energy sword/axe of enchanting or fortitude and air offhand with +30 health mod.

[edit] Usage

Use windborne speed to run flags quickly, and shoot off a few spells while you are at the flag stand. If the other team is running heavy pressure, spam HP while in range of your team and use ether prodigy to manage your energy. This particular running build is better at killing the other runner than forcing morale by delaying them, since it has no snares. If you are being bodyblocked, get the smiter to smite off you, so that they will be taking heavy AoE if they continue to try to force morale.

[edit] Variations

Lightning strike or enervating charge can be replaced with extinguish to make this more of a support character. Extinguish can also be used when in range of your party against heavy pressure.

[edit] Team Tactics

While the general strategy of the build is clear and each individual members' role is described above, there are more things you can do if you are not scoring kills or if you are not making progress.

[edit] Adrenaline Spikes

If the heavy pressure is working, the warriors should be able to score kills with their attack chains alone, but if it isn't working, you can try an adrenaline spike. Once both warriors have full adrenaline, one should call a target and after a countdown (through VoIP) both warriors unload all their attack skills on that target. Other characters can assist by draining enchantments or snaring the called target.

[edit] Splitting

Because of the high self-sufficiency characters used in this build, it may be a good option to split off part of the team and see if more progress can be made than when it is the full 8v8 or 7v7. Possible splits include:

  • The cripshot leaving the flagstand to solo enemy NPCs to work for advantage at VoD
  • A warrior and AoE smiter leaving to try to take out NPCs; if ignored, they could take out the entire base
  • And other larger three or four man splits

Also note that the charge warrior is ideal for splitting, as it gives the entire split team increased mobility.


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