From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
The Offensive Promiser is a PvE build designed to provide heavy Spirit damage, while utilizing Assassin's Promise for energy management
and mobility.
[edit] Attributes and Skills
[edit] Equipment
- Summon spirits at the edge of the battle, once your party has
aggro. Try to space them so multiple spirits will not be affected
by enemy AoE attacks. Spirits
have a range that is further than the edge of the aggro circle;
careful placement will allow your spirits to engage the enemy,
while not attracting too much aggro.
- Painful
Bond will greatly enhance spirit damage, and should be applied
when it is recharged. It hexes enemies adjacent to your target, so
plan accordingly.
- Whenever an enemy is about to die, hex them with Assassin's
Promise. With Deadly Arts at 8, Assassin's Promise will last
for 10 seconds. If the hexed enemy dies within those 10 seconds,
you will gain 13 energy (net 8), and all of your skills will be
recharged, including Assassin's Promise. Once a fight gets going,
you should be able to spam Assassin's Promise on multiple foes,
allowing you to refill your energy bar, and resummon any spirits
that may have fallen.
- At the end of battle, you should generally have a full energy
bar, with every skill recharged.
- Feast of
Souls can be used for an emergency party heal of 73, 146, 219,
or 292 HP, depending on spirit placement.
[edit] Counters
- Spirits' low health and AL make them magnets for aggro. It is
important to place them strategically, and replace them immediately
for full effectiveness. If all your spirits are killed, you are not
very useful to your party.
- Hex removal can disrupt your Assassin's Promise spamming.
[edit] Variations
[edit] Template