Build:R/E Practiced Flame Slinger

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was voted unfavored for the following reasons:

  • Elite slot brings almost no benefit to the build

This build is centered around the use of shooting high-powered arrows enchanted with fire to deal spike damage on enemies. It is based on dealing such forms of damage against low armor targets, in a short amount of time.

[edit] Attributes and Skills

RangerElementalistRanger / Elementalist Attribute Rank
Expertise 9 + 1
Marksmanship 8 + 1 + 3
Wilderness Survival 9 + 1
Fire Magic 10
Conjure Flame

Conjure Flame

Practiced Stance

Practiced Stance

Kindle Arrows

Kindle Arrows

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Lightning Reflexes

Lightning Reflexes

Whirling Defense

Whirling Defense

Troll Unguent

Troll Unguent

[edit] Equipment

[edit] Usage

The technique is simple and straight forward.

[edit] Notes

[edit] Average damage output against Soft Targets

[edit] Counters

  • This build deals elemental damage so its not compatible with Orders so its best used when there are no Order Necros in the group, which is rare in PvE, and it will kill a given target faster than Barrage taking preasure off your team.
  • It's also weak against anti spam skills like Diversion and Distracting Shot as these will shut down the vital damage stacking and attack skills, luckily skills like Distracting Shot can be evaded by your stances.
  • Lastly there's no way to protect Conjure Flame other than quickly killing enemy mesmers and necromancers, however loosing 11 damage per shot won't kill the build just slow it down.

[edit] Variants

  • If you're finding that you tend to lose Conjure Flame a lot due enchantment removal in a given area or mission, simply remove it and re-adjust your points into Marksmanship and Wilderness Survival. You won't do as much damage but you will also not be wasting time and Energy with Conjure Flame. You can supplement Conjure Flame with another Fast Attack skill such as Savage Shot, or simply drop in a Resurrection Signet.
  • Bring along Glyph of Elemental Power and lower your fire points by 2 to save attribute points for other areas
  • Bring Glyph of Lesser Energy and Mark of Rodgort. Cast lesser energy and then mark on your enemy to set them on fire permanently as you attack.
  • Add points into Beast mastery and bring Bestial/Tigers fury instead of lightning reflexes for more attack speed more often.
  • Bring Savage Shot instead of distracting shot for extra damage as well as interrupts more frequently.
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