Build:Mo/E Sliver Sheath
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Build:Mo/E Sliver Sheath
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This build is similar to the regular 55 Monk build, with some variants.
[edit] Attributes and Skills
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Attribute Rank |
---|---|
Protection Prayers | 11 + 1 + 3 |
Healing Prayers | 6 + 3 |
Smiting Prayers | 0 + 3 + 3 |
Divine Favor | 2 + 3 |
Earth Magic | 12 |
- You may choose to replace Mend Ailment with Aftershock if you are fighting a large group of Bladed_Veldt_Termites.
[edit] Equipment
- Ascetic's Armor
- You should be equipped with a Totem Axe(although it is not required), and the -50 hp Grim Cesta obtained from the quest in Ascalon City.
- You should also be equipped with 5 superior Monk Runes, 4 of which should be different Attributes (the fifth doesn't matter).
[edit] Variations
For farming Vermins
[edit] Location
This build can be used in the following locations on the following enemmies:
- Arkjok Ward/Insects
- Arkjok Ward/Tusked Howlers
- Xaquang Skyway/Vermin (difficult)
[edit] Usage
- REMEMBER TO KEEP ON Protective Spirit AT ALL TIMES
- When you zone in, enchant yourself with Mending and Balthazar's Spirit right away. Mending will keep your Health Regeneration up, while Balthazar's Spirit will control your energy.
- Just before you aggrovate a group, cast Protective Spirit on yourself.
- When you aggrovate the group, immediately cast Stoneflesh Aura.
- Whenever you are regenerating Stoneflesh Aura, make sure you've used Protective Spirit FIRST, or you'll take the damage anyways.
- Make sure you attract as many meelee groups to yourself as you can, so that Sliver Armor will be most effective.
- When all of the meelee fighters group around you and start attacking, use Sliver Armor. The effect should be satisfying. If you have a negative Condition on yourself, use Healing Breeze and wait for it to wear out, or use Mend Ailment.
- At the end of the battle, when there are only Monks, Paragons, and Rangers left, pick up all of the drops, and resign.
- Use Shockwave for even more Damage.
[edit] Counters
Try to avoid fighting Mesmers and Necromancers, they will strip your Enchantments off of you. Also, beware of Burning, Disease, Bleeding, and Poison. Health Degeneration will affect you greatly.
[edit] Notes
- This build is still being tested on bosses. Bosses that this has been proven to work on will be listed here.