Build:Mo/E Shielded Sliver

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Contents

This Invincible Monk uses Shielding Hands and Healing Hands for full damage mitigation or healing, and Sliver Armor to quickly kill off bosses.

[edit] Attributes and Skills

MonkElementalistMonk / Elementalist Attribute Rank
Divine Favor 11 + 3 + 1
Protection Prayers 6 + 3
Earth Magic 12
Healing Prayers 2 + 3
Smiting Prayers 0 + 3
Protective Spirit

Protective Spirit

Shielding Hands

Shielding Hands

Healing Hands

Healing Hands

Glyph of Concentration

Glyph of Concentration

Sliver Armor

Sliver Armor

Optional

Optional

Blessed Aura

Blessed Aura

Balthazar's Spirit

Balthazar's Spirit

[edit] Equipment

  • A Weapon of Enchanting. The Cities of Ascalon -50HP Grim Cesta can be used but won't make any difference.
  • Armor doesn't really matter, but 5 Superior Runes are required.

[edit] Usage

  • When you zone in, cast Blessed Aura and Balthazar's Spirit. Switch to your Protection Prayers headgear if you have one.
  • Before engaging enemies for the first time, cast Protective Spirit followed by either Shielding Hands or Healing Hands (if you use Shielding Hands before Protective Spirit, you'll take damage and likely die because Shielding Hands will reduce damage before the Protective Spirit effect, making it useless)
  • Whenever either of these enchantments start flashing, cast Protective Spirit followed by the other one. You should be able to tank an infinite number of mobs this way.
  • Get close to the boss, and use Glyph of Concentration followed by Sliver Armor. If you brought a damage skill in the optional slot, use it to speed up killing.
  • If you brought Watchful Healing, use Glyph of Concentration followed by Watchful Healing when they recharge.
  • If Shielding Hands recharges before it expires, do not re-use it. For some reason doing so will simply nullify the damage reduction from the spell, most likely causing you to die.

[edit] Counters

  • Enchant removal will devastate this build, don't try to farm areas with enchant removal.
  • Life stealing bypasses Protective Spirit, and is usually fatal.
  • Interruptions are not a problem as your protective skills are all 1/4 second cast, and you have Glyph of Concentration for Sliver Armor. You might have trouble if Glyph is interrupted however.
  • Heavy degeneration such as Burning, or long lasting degeneration can be dangerous. Make sure you bring a health regeneration skill if you expect to face degen.

[edit] Variants

  • Essence Bond can be used if you face energy problems, however you should be fine with just Balthazar's Spirit.
  • Exactly the same build can replace both Healing Hands and Shielding Hands for Stoneflesh Aura. However, this is harder to use with the longer casting time of Stoneflesh Aura. It is highly recommended to use Glyph of Concentration before casting any spell with a 1 second casting time or longer.

[edit] List of soloable bosses

[edit] Prophecies:

2 current mobs

[edit] Factions:

13 current bosses

These four Yeti Bosses can be done in one run with Watchful Healing to counter Poison and Glyph of Elemental Power to speed up killing.
  • Archipelagos
    • Ritualist Ssyn Coiled Grasp - Medium/Hard (Dazing will cause you to get interrupted frequently. To avoid this, use Glyph of Concentration for all of your spells. 105hp is also needed.)

[edit] Nightfall:

9 current bosses

To kill these go with 105hp and bring Watchful Healing against Burning. Switch out Glyph of Concentration for Glyph of Elemental Power.

[edit] See also

Build:Mo/E SoA Sliver


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