Build:Me/Rt Warmonger's Instability

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This build focusses on the frequent Interrupts and Knockdown of a foe. With the timed use of Warmonger's Weapon and Psychic Instability this Mesmer can be a handy team member when facing deadly situations. The ideal use is for the Arenas, but it also can be used in AB to crush some Spellcasters.

[edit] Attributes and Skills

MesmerRitualistMesmer / Ritualist Attribute Rank
Domination Magic 12 + 1 + 3
Channeling Magic 10
Inspiration Magic 8 + 1
Fast Casting 2 + 1
Psychic Instability

Psychic Instability

Warmonger's Weapon

Warmonger's Weapon

Empathy

Empathy

Signet of Disruption

Signet of Disruption

Drain Delusions

Drain Delusions

Ether Phantom

Ether Phantom

Drain Enchantment

Drain Enchantment

Resurrection Signet

Resurrection Signet

[edit] Equipment

[edit] Usage

The main usage of this build is getting Psychic Instability Psychic Instability on your enemy and a cover hex on him/her (Ether Phantom Ether Phantom or Empathy Empathy). When the Hexes are placed on the target cast Warmonger's Weapon Warmonger's Weapon on you or an ally and begin attacking. Empathy Empathy can be placed on the target, as it does damage while attacking, so the target won't attack. Then just start wanding on the target and he/she wil be frequently interrupted and knocked-down. When the hexes are beginning to fade away, use Drain Delusions Drain Delusions for some Energy management. Drain Enchantment Drain Enchantment can be used for a nice Enchantment shattering and Energy maintenance. And last but not least, cast Resurrection Signet Resurrection Signet on fallen party members.

[edit] Counters

[edit] Variants

[edit] Notes

  • This build can be lethal in teams with fast attacking members, such as Assassins and Warriors.
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