Build:E/R Obsidian Farmer

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

This build was originally made for farming Flesh Golems and Mahgo hydras on Perdition Rock, but is good for any spot where there are a large number of spell casters / enchantment strippers in a mob. The user is invulnerable to any spells and can take a large amount of damage from melee hitters.

Contents


[edit] Attributes and Skills

ElementalistRangerElementalist / Ranger Attribute Rank
Earth Magic 12 + 1 + 3
Energy Storage 8 + 1
Wilderness Survival 10
Obsidian Flesh

Obsidian Flesh

Serpent's Quickness

Serpent's Quickness

Kinetic Armor

Kinetic Armor

Stoneflesh Aura

Stoneflesh Aura

Sliver Armor

Sliver Armor

Stone Striker

Stone Striker

Storm Chaser

Storm Chaser

Troll Unguent

Troll Unguent

[edit] Equipment

  • Any Armor will do but armor with

[edit] Equipment

  • Geomancer Insignia is best as you will be taking earth damage
  • Any Weapon with 20% Enchantment Mod. Armor + 5 Mod also helps

[edit] Usage

Timing is the key.

  • You have to keep up Obsidian Flesh
  • Cast Serpent's Quickness immediately followed by Obsidian Flesh. When Serpent's Quickness is at halfcharge, hit Obsidian Flesh again. When Obsidian flesh is charged, repeat the cycle.
  • Cast Kinetic Armor and Stoneflesh Aura and aggro the mobs.
  • Use Stone Striker followed by Storm Chaser to gain energy form the mob.
  • ONLY USE STORM CHASER AFTER SERPENT'S QUICKNESS HAS ENDED, otherwise it will replace it and disrupt the Obsidian Flesh upkeep. You have about a 23 second gap between Serpent's Quickness activations to do this.
  • Cast Troll Unguent continually during the battle.
  • You should be able to keep up Kinetic Armor with practice and timing. Even if you lose it once in a while, you can still take quite a bit of damage.

[edit] Counters

  • Interrupts
  • Knockdowns

[edit] Notes

[edit] See also

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