From GuildWiki
test
|
On May 1, 2007, all articles in the GuildWiki build namespace
will be deleted. After that date, no build articles may be posted
to the GuildWiki in either the main or build namespaces before a
new policy is decided on. Find the reasoning and the details behind
this at GuildWiki:Builds wipe.
|
|
This build is not favored by the
GuildWiki community.
The general consensus among users of GuildWiki is that this
build is not viable.
|
The Lethal Weapon supplements its offensive Critical Strikes and
Dagger Mastery skills with Restoration Magic, providing
counter-resistant and cost-effective healing and defense. Its use
of Palm Strike
and short combos renders it more resistant to typical Assassin
counters than your average build.
[edit] Attributes and skills
[edit] Equipment
- Cruel Daggers of Fortitude with "+15% damage (while health is
aboive 50%)"
- Zealous Daggers of Fortitude with "+15% damage (while health is
aboive 50%)"
- Cruel Daggers of Fortitude with "+5 Energy"
- Sword or Axe with "+5 Energy" and a Restoration Magic
Focus
- Full Shrouded Armor
- Select a target, preferably a Monk or other squishy.
- Close in with Dash.
- Use Palm
Strike, followed by Twisting Fangs.
- Switch to the Zealous Daggers set as long as you're attacking
and not using Twisting Fangs.
- Use Palm Strike again once it has recharged, follow by Critical
Strike.
- Continue attacking with Palm Strike into Critical Strikes, or
Twisting Fangs if Deep Wound is removed.
- Use Dash to catch kiters, or kite yourself.
- Use Resilient Weapon and Wielder's Boon
to combat hexes and conditions, and regain health.
[edit] Counters
[edit] Variants
- For AB, Resurrection Signet should be subsistuted for one of
the following skills.
- Black Lotus Strike, for additional energy
management. This should be used in coordination with a hex-caster
on your team, as this build doesn't employ any hexes itself.
- Signet of Malice, for extra defense against
conditions.
- Leaping Mantis Sting, for extra
anti-kiting ability.
- Disrupting Stab may replace Critical Eye in RA if
you often find yourself needing an interrupt.
- Note that, unlike Distracting Blow and most other attack skill
interrupts, Disrupting Stab does not have a 1/2 second activation
time. Therefore, it is best used to interrupt slow-casting skills,
such as Resurrection Signet, Troll Unguent, or
Signet of Devotion.
- Using Disrupting Stab after Palm Strike but before a dual
attack will "reset" your target to the Lead Attack combo stage. In
this case, you won't be able to use a dual attack until you use
Palm Strike again.