Build:A/R Iron Haze

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Image:Red thumbs down.png This build is not favored by the GuildWiki community.

The general consensus among users of GuildWiki is that this build is not viable.

Contents

This build uses the Shadowstep and condition from Beguiling Haze to serve as a big condition spike.

[edit] Attributes and Skills

AssassinRangerAssassin / Ranger Attribute Rank
Dagger Mastery 10 + 2
Shadow Arts 10 + 1 + 1
Critical Strikes 7 + 1
Deadly Arts 6 + 1
Wilderness Survival 7
Iron Palm

Iron Palm

Falling Spider

Falling Spider

Nine Tail Strike

Nine Tail Strike

Impale

Impale

Beguiling Haze

Beguiling Haze

Serpent's Quickness

Serpent's Quickness

Natural Stride

Natural Stride

Feigned Neutrality

Feigned Neutrality

[edit] Equipment

  • Radiant Armor
  • Silencing Daggers of Fortitude

[edit] Usage

  • Find a target and Activate Serpent's Quickness then Beguiling Haze to Shadow step to them.
  • Use the Combo Iron Palm-Falling Spider-Nine Tail Strike-Impale
  • Use Natural Stride as an anti-kite/defense
  • Use Feigned Neutrality as a self heal

[edit] Counters

  • Disabling skills
  • Basic anti-melee hexes
  • Blind.

[edit] Variants

  • you can swap feigned neutrality for Signet of Malice for condition removal if you have a good healer.


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