Campaign
From GuildWiki
A "campaign" (or "chapter" - see notes) is what the developers of Guild Wars, ArenaNet, call a major expansion of the Guild Wars game series. Each of the first three campaigns is stand-alone and does not require any previous campaigns of Guildwars to play, and must be purchased separately, as a full game, although they can be "linked" to a single account, allowing characters to travel between campaigns. The fourth campaign, Eye of the North, will be an expansion rather than a standalone.
Each campaign adds large amounts of new content, but also includes common core content present in all campaigns.
ArenaNet has stated that they plan to release two campaigns per year, and each campaign will have a development time of about 1 year.
During installation the player may choose whether he or she wants to keep his or her accounts for separate campaigns separate or if he wants to "link" (merge) them.
Campaigns so far:
- Campaign One: The original Guild Wars, a.k.a. Guild Wars Prophecies, released April 28, 2005.
- Campaign Two: Guild Wars Factions, released April 28th, 2006.
- Campaign Three: Guild Wars Nightfall, released October 27th, 2006.
Expansion Packs
- Eye of the North, expected to be released in the second half of 2007.
Major, Large-Scale Updates
- In addition to the above, there exists Core content shared by all campaigns. Locations for access to some core content was relocated or introduced into the game in the January 19th, 2006 major update in order to make it available to all campaigns.
- Major updates
[edit] Notes
- Although originally an official term, "chapter" has been deprecated. This is probably because ArenaNet wants to avoid the impression that the campaigns are in any sequential order.
- See Skills by Campaign for a listing of which skills are available in each campaign.